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Changelog:
– Added Auto-detect Item setting: automatically advances to Phase 2 with the correct item pre-selected when an item is placed in the anvil's left slot.
– Added Auto-fill Mode setting: optionally pre-selects enchantment levels in Phase 2, either at maximum level for all applicable enchantments or based on enchanted books found in the player's inventory.
– Added Allow Incompatible Enchantments setting: allows selecting mutually exclusive enchantments simultaneously, giving each its own independent row instead of grouping them with prev/next arrows.
– Added a loading screen for calculations with 10 or more enchantments. Phase 3 opens immediately on clicking Calculate, showing a progress bar and the message "Calculating… Please keep the anvil open." The bar fills based on an estimated duration calibrated from real timing data, capped at 90% until the result arrives.
– Reduced leaf node spacing so frames are packed with exactly 1px between each edge, removing the visual gap between books in the top row.
– Implemented persistent panel state so the tree, selected item, enchantment choices, and scroll position are all restored when the anvil screen is closed and reopened.
– Implemented automatic panel reopening when the anvil screen reinitialises, with the centering shift correctly reapplied.
– Changed curse enchantment names and their selected level numbers to render in red in both Phase 2 and the Phase 3 tooltip, distinguishing them from regular enchantments.
More changes mentioned on CurseForge. It is still under review, so it should be approved any time now!
by ArmaninyowPH