~~repost~~ + one of the richest companies, 2nd best selling game of all time, they can afford to make big updates, pay the devs more, and hire more people so theyre not overworked
The most common argument is “mod makers can do it so much fast”, but they are not having a throughly test it for 60 MILLION MONTHLY USERS (credit activeplayer.io). They also have to make it accessible to the majority. Updating baby mobs is a visual upgrade for everyone, new copper blocks was a massive thing for builders (like me). In addition, the background updates they are making are huge. I’m personally chill with the more constant, smaller drops.
Ivar2006 on
Mojang is owned by Microsoft.
Microsoft has an annual revenue of 281 billion (with a B) dollars last year. There’s no reason they can’t take a small chunk of that and give it to Mojang so they can outsource some work.
Well… there is 1 reason… it’s called corporate greed
PrettyAd5828 on
I overall like the tiny releases I get regular Minecraft content but some don’t shine as much as others. The copper drop was legitimately pretty cool with a new armor and tool set plus copper golems giving copper a lot of legitimate use, and was very complimentary to the trial chambers. The mounts of mayhem was also great with the spear adding new combat utility some new mobs to ride in several environments and new hostile encounters. The tiny takeover by comparison is pretty barebones just being changes to already existing models and one new item that revolves around baby mobs. The sulphur update will continue to add life to caves which is cool and the sulphur slime has tons of cool uses I wish it had one more practical addition however like adding in crafting recipes surrounding sulphur but it was just revealed and usually they add on a little more stuff beyond the initial reveal
13 Comments
End update when?
Imagine thinking you are right by saying this.
~~repost~~ + one of the richest companies, 2nd best selling game of all time, they can afford to make big updates, pay the devs more, and hire more people so theyre not overworked
edit: not a repost, didnt look at the user, mb
POV:
r/Minecraft after the Minecraft live 2026
https://preview.redd.it/5za04iegl8rg1.jpeg?width=888&format=pjpg&auto=webp&s=9739cdd948436c3e2f4a004a1efe5315c3f8ca1c
100% agree.
The most common argument is “mod makers can do it so much fast”, but they are not having a throughly test it for 60 MILLION MONTHLY USERS (credit activeplayer.io). They also have to make it accessible to the majority. Updating baby mobs is a visual upgrade for everyone, new copper blocks was a massive thing for builders (like me). In addition, the background updates they are making are huge. I’m personally chill with the more constant, smaller drops.
Mojang is owned by Microsoft.
Microsoft has an annual revenue of 281 billion (with a B) dollars last year. There’s no reason they can’t take a small chunk of that and give it to Mojang so they can outsource some work.
Well… there is 1 reason… it’s called corporate greed
I overall like the tiny releases I get regular Minecraft content but some don’t shine as much as others. The copper drop was legitimately pretty cool with a new armor and tool set plus copper golems giving copper a lot of legitimate use, and was very complimentary to the trial chambers. The mounts of mayhem was also great with the spear adding new combat utility some new mobs to ride in several environments and new hostile encounters. The tiny takeover by comparison is pretty barebones just being changes to already existing models and one new item that revolves around baby mobs. The sulphur update will continue to add life to caves which is cool and the sulphur slime has tons of cool uses I wish it had one more practical addition however like adding in crafting recipes surrounding sulphur but it was just revealed and usually they add on a little more stuff beyond the initial reveal
https://preview.redd.it/xym6s78vp8rg1.jpeg?width=640&format=pjpg&auto=webp&s=dd4ff4595d15e31c88071d8436a042380528b758
Yeah i actually hate multiple tiny updates. Make me wait and then dump a huge update on me
Or, hire mod teams to add more content and optimize
Remember when a game could get released, get a few patches, *maybe* a DLC or two, and then be considered done? Pepperidge farm remembers.
I want Minecraft 2 and I’m willing to pay for it. That should be the next step