

I'm creating a Minecraft game/mod pack called OrderZ, so I'll need builders in the future. Initially, I thought I'd only need professional builders, as I need to recreate parts of Seoul, the capital of South Korea, but I believe any help is welcome for a project like this.
OrderZ is a mod pack that transforms Minecraft into an extraction shooter survival game set in an infected city. Players enter dangerous zones with a time limit, scavenge for resources, and must escape alive, losing everything if they die. The game focuses on stealth, resource management, and constant tension, where sound, light, and every decision can lead to death. The first image is original; the second is a concept of what the maps will look like.
by Logical_Sail_7167
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Well, if you’ve clicked on this post, you might want to know more about what OrderZ is.
# OrderZ
# Overview
OrderZ is a survival modpack that can be played in single-player or multiplayer, set in a modern city devastated by an infection that has turned much of the population into hostile entities.
The player takes on the role of a survivor with no special advantages, whose objective is to venture into dangerous zones to obtain resources and return alive.
# Gameplay
The core system is based on incursions into high-risk areas.
In each incursion:
* The player enters with the equipment they have
* They have a limited time (approximately 15 minutes)
* They must gather resources such as food, weapons, medicine, and crafting materials (wood, rubber, glass, plastic, fabric, among others)
* They must extract alive before time runs out or they are eliminated
If they successfully escape, they keep everything obtained.
If they die, they lose their entire inventory.
# Main Threats
The survival system is based on multiple simultaneous dangers:
# Infected
* Detect sound (movement, gunfire, voice)
* Detect light sources (flashlights, illuminated areas)
* Can run, jump, and destroy elements of the environment
Using light improves visibility but increases the chance of being detected.
Using firearms significantly increases risk by attracting nearby enemies.
# Infection
When damaged by an infected:
* There is a chance of infection
* The infection progresses over time
* It causes negative effects (reduced vision, fatigue, among others)
* It leads to death if not managed
It can be temporarily delayed, but not ignored.
# Time Limit
Each incursion has a fixed duration.
* Staying beyond the time limit results in death
* Forces constant decisions about when to extract
# Players and Human Enemies
The environment includes additional human threats:
* Other players (allies or hostile)
* AI-controlled bandits
These can cooperate or attack in order to obtain resources.
# Resources and Survival
Resources are scarce and must be carefully managed.
During each incursion, the player must handle:
* Hunger
* Thirst
* Fatigue
Additionally:
* Inventory space is limited
* Items occupy different amounts of space
* Weight affects movement speed
This forces constant prioritization and decision-making regarding what to carry.
# Safe Zone
Outside of incursions, the player has access to a safe zone where they can:
* Store resources
* Craft equipment
* Trade
* Progress within the game systems
They also have a personal residence that can be developed and used as a base of operations.
# World
OrderZ takes place in a city inspired by Seoul, designed as a dense and oppressive urban environment.
It includes:
* Buildings
* Streets
* Interiors
* Low-visibility areas
The environment is designed to encourage tactical exploration, stealth, and decision-making under pressure.
# Objective
There is no mandatory linear narrative.
Progression is based on:
* Starting with nothing
* Improving equipment
* Increasing survivability
* Extending survival time during incursions