I'm creating a Minecraft game/mod pack called OrderZ, so I'll need builders in the future. Initially, I thought I'd only need professional builders, as I need to recreate parts of Seoul, the capital of South Korea, but I believe any help is welcome for a project like this.

OrderZ is a mod pack that transforms Minecraft into an extraction shooter survival game set in an infected city. Players enter dangerous zones with a time limit, scavenge for resources, and must escape alive, losing everything if they die. The game focuses on stealth, resource management, and constant tension, where sound, light, and every decision can lead to death. The first image is original; the second is a concept of what the maps will look like.

by Logical_Sail_7167

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  1. Logical_Sail_7167 on

    Well, if you’ve clicked on this post, you might want to know more about what OrderZ is.

    # OrderZ

    # Overview

    OrderZ is a survival modpack that can be played in single-player or multiplayer, set in a modern city devastated by an infection that has turned much of the population into hostile entities.

    The player takes on the role of a survivor with no special advantages, whose objective is to venture into dangerous zones to obtain resources and return alive.

    # Gameplay

    The core system is based on incursions into high-risk areas.

    In each incursion:

    * The player enters with the equipment they have
    * They have a limited time (approximately 15 minutes)
    * They must gather resources such as food, weapons, medicine, and crafting materials (wood, rubber, glass, plastic, fabric, among others)
    * They must extract alive before time runs out or they are eliminated

    If they successfully escape, they keep everything obtained.
    If they die, they lose their entire inventory.

    # Main Threats

    The survival system is based on multiple simultaneous dangers:

    # Infected

    * Detect sound (movement, gunfire, voice)
    * Detect light sources (flashlights, illuminated areas)
    * Can run, jump, and destroy elements of the environment

    Using light improves visibility but increases the chance of being detected.
    Using firearms significantly increases risk by attracting nearby enemies.

    # Infection

    When damaged by an infected:

    * There is a chance of infection
    * The infection progresses over time
    * It causes negative effects (reduced vision, fatigue, among others)
    * It leads to death if not managed

    It can be temporarily delayed, but not ignored.

    # Time Limit

    Each incursion has a fixed duration.

    * Staying beyond the time limit results in death
    * Forces constant decisions about when to extract

    # Players and Human Enemies

    The environment includes additional human threats:

    * Other players (allies or hostile)
    * AI-controlled bandits

    These can cooperate or attack in order to obtain resources.

    # Resources and Survival

    Resources are scarce and must be carefully managed.

    During each incursion, the player must handle:

    * Hunger
    * Thirst
    * Fatigue

    Additionally:

    * Inventory space is limited
    * Items occupy different amounts of space
    * Weight affects movement speed

    This forces constant prioritization and decision-making regarding what to carry.

    # Safe Zone

    Outside of incursions, the player has access to a safe zone where they can:

    * Store resources
    * Craft equipment
    * Trade
    * Progress within the game systems

    They also have a personal residence that can be developed and used as a base of operations.

    # World

    OrderZ takes place in a city inspired by Seoul, designed as a dense and oppressive urban environment.

    It includes:

    * Buildings
    * Streets
    * Interiors
    * Low-visibility areas

    The environment is designed to encourage tactical exploration, stealth, and decision-making under pressure.

    # Objective

    There is no mandatory linear narrative.

    Progression is based on:

    * Starting with nothing
    * Improving equipment
    * Increasing survivability
    * Extending survival time during incursions