Interview: Minecraft boss on how switch to smaller game drops doesn’t rule out “more transformative updates”

by Binnsy

9 Comments

  1. Realistic_Analyst_26 on

    Then give me some transformative updates. I’m tired of my gameplay loop being the exact same for years because you prefer playing in Creative mode

  2. HandshakeOfCO on

    That’s correct – the possibility of transformative updates before the switch was 0.01%. With the game drops, it remains at 0.01%.

  3. I’m fine with drops to be honest. I’m not going to moan about having 3-4 updates in a year & nothing is stopping Mojang from doing a bigger update, albeit done over multiple drops anyway. If I could make a suggestion, I do think maybe having a theme with drops wouldn’t be a bad idea, but that’s it for me really.
    Besides, it’s probably better to do these smaller drops for the developers, as iirc, they said that Caves & Cliffs + Nether Update took its toll on them mentally.

  4. So then where are they? It feels like it’s been years since there’s been anything that feels substantial or that isn’t just really niche things you’ll never see and have no reason to interact with.

  5. There’s a fine line to balance when making transformative updates. On one hand, I want new stuff, improved mechanics and all that stuff. But I also want the core game to feel the same as it always has, or at least close to it.

  6. YouCanPrevent on

    The drops are fine just not what many are looking for. You can achieve both by focusing on what the community has been a king for. Some aren’t that big.

  7. There’s no excuse for a small update to not also be transformative. Like all it would take for the sulfur update is for it to at all interact with the rest of the game.

    Like making sulfur/cinnabar powder to interact with other things. Like crafting gunpowder or potion making. Or the Sulfur Slime doing anything else in addition to being a football. Like letting it produce Sulfur to make it renewable or even just a unique frog interaction like they have with Slimes.

    Or the new baby animals would have been infinitely more engaging if they also updated their pathing AI.