
I wondered how likely spawning in a given biome was so I decided to just test it myself. I generated 100k random seeds and used the C library Cubiomes to determine the spawn location and the biome at spawn for each seed. I wrote all the biomes into a file and used python to make it look all pretty instead of a wall of text. Not surprised at the results, pretty much what I thought they would be from playing (lots of plains and forest, not a lot of anything else).
by hafsaaaa
2 Comments
Huh. Is this because some biomes are just more prevalent than others? Or are the biomes weighted?
I really wish this was weighted by expected frequency based on the distributions of each biome across entire maps. Like forest and plains are expected to be high on the list because they’re also the most frequent. What people really care about is what kinds of *bias* there might be for or against certain biomes. Like if mushroom islands take up (for example) 1% of the land in most worlds, it is totally uninteresting to learn that 1% of spawns are on mushroom islands. What would be interesting is learning that world spawns are significantly higher or lower than what would be expected, like if mushroom island spawns only occurred 0.1% of the time (in my example).