not trying to call anyone out but like. why are people still doing this "seperate a mod into 25 different mods". i thought after the Serilum and the Farmers Delight addon guy people would stop doing this OR at least curseforge would put some procedure in place to stop this but nope. when these ppl update their mods the new mods tab gets obliritated

by _starboiluke_

17 Comments

  1. Because it is good way to have one specific mod you want rather tons of unneeded stuff plus that one thing you need. RP, just for your soul joy things. Having one whole mod is good but have separate one let you work over one mod when anything problematic shows up rather searching whole complex of mod to specify if this one creature of 20 is the one who really create problem since it might be other one and this is just chain reaction.

    It might sound bad for users if you think about how many mods you have to download but usually this you either instal modpack with all of these and don’t really bother or create own and included what you really want and need. Someone using curseforge app usually have little problems with downloading lots of mods, I’d say… Since you don’t have to keep downloading and accepting in browser every mod you download, no 5 sec wait per mod, just downloading process.

    For example here I’d want to have only ocean moai as I’d want underwater survival, no other needed, since they won’t be able to generate but if all 3 were in 1, they took more space while loading as they all will be loaded rather one specific. Or for example I want to make custom map with mods, I need more zombies spawned not any other mobs…

    But I can understand how painful to work with several nearly same mods which are separated into different, worst part is when they can start to conflict due to have different attention drawn by creator.

  2. I prefer Quark’s thing, Heres the Quark Mod, heres an easy way to turn on-off all it’s features

  3. Your issue with this is that new mods tab is filled? Like, that is your genuine primary reason for disliking this practice?

    Because I just don’t care about that factor at all.

    There are a few technical benefits that *may* arise from this, namely separation of concerns which especially for invasive mods is important. Modpack devs would have an easier time throwing out some of these mods if they happen to cause conflicts.

    And there are actual drawbacks. But “one page on Curseforge is cluttered for a bit” is not one that should be taken seriously.

  4. GyroZeppeliFucker on

    Its cool when its a big mod that gets divided in like 3-6 mods, but when its an already simole mod getting divided into such small pieces, its just slop

  5. Allows for finer customization/modularity. Technically it is also possible via utilization of configs, but it is a different cup of tea altogether. Also helps in narrowing down mod culprits if anything goes wrong.

  6. I want to say its so you can pick and choose which things you want. But realistically you could just make one mod and have a config file to enable/disable the ones you want or don’t want.

  7. To maximise the number of downloads. If your mods get downloaded a lot CurseForge pays you. I don’t remember if you get actual money, Amazon gift cards or what, but the point is: they artificially inflate the download count by making you download 10 micro-mods separately instead of 1 single complete mod, and they profit from the inflated number.

  8. AndromedaGalaxy29 on

    Money or something

    These could have been one mod with a config. This really is stupid

  9. Fit-Career4175 on

    the first two are datapacks packaged as mods, curseforge should really crack down on that imo, theres a datapack category. the first one absolutely does not need to be so many different datapacks either, why would you want a command to control how often frogs spawn but not anything else?

  10. Im a modder, and I have my mods in 1, so I don’t do this, but i’ve thought about doing it, and honestly I think theres a right way to do it
    Which is, having the complete mod with all its content, and than have seperate versions with key features, in case people want only that bit
    By doing that those who want the whole package just need 1 mod and those who want just a part of it, can also just get that part
    I think doing it this way is “ethical” since it will actually be for peoples convenience and not just greed

  11. I prefer this over one big mod with no way to disable extra crap but a config or settings menu is definitely better