Hello! I wanted to share a demonstration of one of the characters from a fighting game project I’m currently developing.

The gameplay and overall design are heavily inspired by Smite, with playable characters based on mythological creatures, gods, folklore, and heroes.

Core Gameplay:

Basic Attacks are triggered with Left Mouse Button

Abilities use keys 1, 2, 3, 4 to enter targeting mode, and Left Mouse Button to cast

Targeting can be canceled with Right Mouse Button

Crowd Control:

Basic Attacks and Abilities can be interrupted while casting them by Hard CC (Stun, Silence, Displacement like Knock Ups/Knock Backs, and Cripple for movement abilities, Morph)

They are NOT interrupted by Soft CC (Root, Time Dilation, Vortex)

Character Showcase – Oshun:

– A1: Fires a gust of wind that deals damage, slows enemies, and shatters mirrors for AoE damage

– A2: Spawns mirror deployables that fire beams in your direction, damaging enemies in their path

– A3: Knocks up and damages enemies on takeoff, then deals AoE damage on landing and triggers mirror beams

– A4 (Ultimate): Turns Oshun into gold, granting 30% damage mitigation. Each hit taken reduces her non-ultimate cooldowns by 1s

Her visual design is inspired by u/BrayArtz's design of Oshun as a concept art (i have his permission!). His twitter is "Brayartz".

Would love to be supported on this project! You can find me in twitter (@FedeUy666) which is where i'm mostly active and constantly share clips of the development (I'm also open to any feedback or suggestion!)



by NoOneHeree

1 Comment

  1. BEEN SO COOL WATCHING THE PROGRESS OF THIS . Feels wild seeing a character design I made become playable in this way like damn ❤️