Hey everyone! I’ve been so focused on polishing the pack that I haven’t posted an update here in a while. We just hit +350 downloads, and I want to share what’s been happening 'under the hood' to make the experience better.

Here is a breakdown of the latest versions:

v1.1.2

  • Fixed: Added Botany Pots Tiers back (missed in previous build).
  • Fixed: Keybindings resetting to default after every update.
  • Unification: Set priority to AllTheOres (ATO) for Platinum, Zinc, etc., for better Compacting Drawers compatibility.
  • Balance: Buffed Roost seeds in the Phytogenic Insolator (100% for 2 seeds + 25% for a 3rd).
  • Settings: Removed global config files so your personal Video/Sound settings are now preserved for future updates.

v1.1.3

  • Breeding: Pig Iron Chicken now uses Iron + Gold (replaces the old Ardite recipe).
  • Progression: Lowered Tier levels for several seeds to match early-game curve.
  • Fallback: Added crafting recipes for Flint and Sand Chickens as a precaution for biome spawn issues.

v1.1.4 (Current)

  • CRITICAL FIX: Updated Expanded AE to v1.4.0 (GitHub Build) to fix the AE2 Terminal freezing bug.
  • Autocrafting: The "Next" and "Start" buttons are now working perfectly.
  • UI: Fixed the button that wouldn't open the Crafting Status menu.

Coming in v1.1.5:

  • I'm currently fixing a breeding conflict where Water + Lava was resulting in Salt instead of Obsidian. The new Salt recipe will be Water + Sand.

I’m always looking for feedback! If you have any ideas for better integration between MineColonies and our tech mods, or if you found a bug, let me know in the comments!

Download Colony Equivalence here:
https://www.curseforge.com/minecraft/modpacks/colony-equivalence

Thanks for the support!

by DFastix

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