My idea:

custom ripple/splash effects

animated textures/models made in Blockbench

effects should automatically match swamp/ocean/river/etc water colors

I have a few questions:

How does Minecraft handle grayscale/white textures that get tinted in-game?

Is it possible to tint a Blockbench model texture dynamically using biome water color?

What is the best approach for vanilla-style biome coloring?

Should I use:

vertex colors

shader tinting

RenderType tint

biome color sampling

custom particles

or something else?

I want the effect to:

stay compatible with shaders/resource packs

feel vanilla-friendly

avoid hardcoded blue textures

Any advice or examples would help a lot.

by Accurate_Ad_6857

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