
My idea:
custom ripple/splash effects
animated textures/models made in Blockbench
effects should automatically match swamp/ocean/river/etc water colors
I have a few questions:
How does Minecraft handle grayscale/white textures that get tinted in-game?
Is it possible to tint a Blockbench model texture dynamically using biome water color?
What is the best approach for vanilla-style biome coloring?
Should I use:
vertex colors
shader tinting
RenderType tint
biome color sampling
custom particles
or something else?
I want the effect to:
stay compatible with shaders/resource packs
feel vanilla-friendly
avoid hardcoded blue textures
Any advice or examples would help a lot.
by Accurate_Ad_6857