Hey everyone!

I’ve been working on a Minecraft mod called Dangerous. The idea behind it is simple: hostile mobs should not stay the same forever.

In vanilla Minecraft, once you get decent armor and weapons, most hostile mobs stop feeling threatening. I wanted to change that by making enemies gradually become stronger as the world gets older.

Dangerous adds progressive difficulty scaling based on the in-game day count. Hostile mobs can receive increased health, better equipments, enchantments, and some extra behavior changes depending on the configuration.

Some current features:

– Hostile mob health scaling over time
– Zombies, skeletons, wither skeletons, piglins, piglin brutes, pillagers and vindicators
– Skeletons/Pillagers can switch between ranged and melee combat
– Creepers and spiders become faster
– Spiders can apply a custom Spider Venom effect, which reduces the player's natural healing while the effect is active
– Super configurable difficulty values
– Support for multiple Minecraft versions/loaders

Forge: 1.20.1 – 1.21.1

NeoForge 1.21.1+

Fabric: 1.21.1+

I’m still actively improving the mod and I’m thinking about adding more features, such as:

– elite mob variants
– dangerous night events
– dimension-specific difficulty
– more Nether and End mob behavior

I’d really appreciate feedback, ideas or balance suggestions.

Modrinth:
https://modrinth.com/mod/dangerous

CurseForge:
https://www.curseforge.com/minecraft/mc-mods/dangerous

Thanks for checking it out!

by buha360

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