It’s getting chilly in here! This week’s 26.4 Snapshot 6 brings snow bricks, a new set of building blocks for anyone who wants their builds to look even cooler 😉 We’re also adding a new archetype to the Sulfur Cube family: the Cold Sulfur Cube. It’s a frosty little friend that knows a thing or two about ice.

Stay cool and happy building!

New Features
Added Snow BricksAdded new Cold Sulfur Cube archetype
Snow Bricks
Snow Bricks can be crafted from 2×2 Snow BlocksSnow Bricks have a Slab, Stair, and Wall variantA Stonecutter cannot be used to craft Snow Brick Slabs, Stairs, and WallsSnow Bricks belong to the Fast Sliding Sulfur Cube archetypeSnow Bricks only drop themselves if mined with a Shovel
Cold Sulfur Cube Archetype
A new Sulfur Cube archetype that belongs to the special archetype categoryIt has the same properties as the Fast Sliding archetype, but floats and replaces water below it with a disk of Frosted Ice when it moves, similar to the Frost Walker enchantmentAir blocks above the water block are required for Frosted Ice placementWill only place Frosted Ice if the Sulfur Cube starts its movement while it is on groundUsed when the Sulfur Cube absorbs a Blue Ice block
Changes
Changed the default JVM optionsMobs falling through lava may take slightly less fall damage in some cases
Minor Tweaks to Blocks, Items and Entities
All Packed Ice Brick variants will now require a pickaxe to be mined in order to drop themselvesBrittle Ice will no longer crack when a Stray is standing on top of it
Sounds
Added ambient sounds to Ice Crystals
An Ice crystal block has a chance of playing an ambient sound if it has a block of packed ice below
Default JVM Options
The game now automatically sets its Java heap size based on your system’s RAM, using up to 25% with a maximum of 4 GB
Technical Changes
The Data Pack version is now 125.1The Resource Pack version is now 101.0
Data Pack Version 125.1
Sulfur Cube Archetypes
Added new location_based_effects field – an optional list of location-based effects
The format for each entry is exactly the same as a location-based enchantment effectLevel-based values in this definition will always be evaluated with level 1
World Generation
Density Functions
Changed gradient
The from_coordinate and to_coordinate fields now additionally accept a Vertical Anchor, as long as axis is y
Added domain_warp

Samples an input function by applying an offset to each sampled coordinate.

Note: if the offsets change rapidly by large amount, performance may degrade significantly. This function should be used sparingly.

Format: object with fields:

input – Density Function, the input function to sampleoffset_x – Density Function, the offset to apply to sampled X coordinates
The result is implicitly truncated to an integerIf not specified, defaults to: 0.0offset_y – Density Function, the offset to apply to sampled Y coordinates
The result is implicitly truncated to an integerIf not specified, defaults to: 0.0offset_z – Density Function, the offset to apply to sampled Z coordinates
The result is implicitly truncated to an integerIf not specified, defaults to: 0.0

At least one of offset_x, offset_y, or offset_z must be specified.

Structure Pool Elements
Added optional corner_constraint Field

Limits the placement of a structure pool element this by sampling a Density Function at the corners of its bounding box.

Format: list of objects with fields:

density_function – the Density Function to sample at the bounding box’ corneracceptable_density – inclusive range of doubles, a corner’s sampled density within this range counts as “inside”padding – integer between 0 and 8, the padding of the bounding box before sampling its corners
If not present, defaults to 0corners – one of all, top, or bottom, which corners to check
If not present, defaults to allrequired_corners – range between 1 and 8, the number of corners that must be inside acceptable_density for the check to pass
Tags
Fluid Tags
Added #swimmable for fluids that players can swim in
Item Tags
Added #sulfur_cube_archetype/cold – items that can be placed inside the Sulfur Cube that turns it into a Cold Sulfur Cube archetype
Entity Type Tags
Added #swimming – entity types that are considered swimming in waterAdded #flying – entity types that are considered flying
Resource Pack Version 101.0
Block Sprites
Added new Block textures:

Sounds
Added new sound events:
block.ice_crystal.ambient
Block Models

Fixed bugs in 26.4 Snapshot 6
MC-127491 – Drowned, zombie villagers and zombified piglins have the DrownedConversionTime and InWaterTime tagsMC-269319 – Bringing the camera close to the player in third-person view underwater disables the water overlay and zoom effectMC-308361 – Small sulfur cubes that split from bucketed sulfur cubes can despawnMC-311992 – The code used to join a Realm is inconsistently referred to as both an “Invite Code” and a “Join Code”MC-311994 – Delayed block breaking completes early or stallsMC-312016 – The water overlay does not render when the player’s head is against a block above themMC-312270 – The game crashes when trying to open the inventory while spectating a mobMC-312384 – Standing in fire or lava while under the effect of Freezing spams the fire extinguishing soundMC-312450 – Jumping right before breaking a block makes the block reappear for a short amount of timeMC-312489 – The “How Did We Get Here?” advancement doesn’t require the Freezing effectMC-312490 – The “A Furious Cocktail” advancement doesn’t require the Freezing effectMC-312501 – The multiplayer.other_players.not_available string is missing a verb and is improperly capitalizedMC-312529 – The gui.player_options.unfriend.confirm string refers to the friends list as “your Friends”, unlike similar stringsMC-312530 – The options.hideMatchedNames.tooltip string refers to muted players as “hidden players”, unlike similar stringsMC-312531 – The gui.abuseReport.discard.draft.overwrite string uses the words “report draft” instead of “draft report”, unlike similar stringsMC-312532 – Zombie villagers spawn as their plains variant in ice caves instead of the snowy oneMC-312533 – The gui.abuseReport.draft.restart string uses the verb “Start” instead of “Create”, unlike similar stringsMC-312574 – Entities can crack and destroy brittle ice when the mob_griefing game rule is set to falseMC-312576 – Brittle ice can be cracked and destroyed by players inside spawn protectionMC-312579 – The game crashes when opening the inventory while a below_name scoreboard objective is activeMC-312584 – The chat messages report button claims chat is disabled or blocked when reporting friends from the title screenMC-312589 – Frostbites, zombie villagers and zombified piglins have the FrostbiteConversionTime tagMC-312592 – Gravel blobs generate in a different order than before, causing feature order cycles in data packsMC-312606 – Sculk sensors are activated upon jukeboxes automatically switching discs in playlistsMC-312610 – Shulkers do not crack brittle ice when standing on itMC-312624 – Lily pads cannot be placed on brittle iceMC-312625 – Iron golems summoned by villagers can spawn on brittle iceMC-312629 – Ice caves generate gravel, diorite, and andesite blobs twiceMC-312632 – Icicles and sulfur spikes are not part of the #dangerous_for_teleportation block tag, unlike pointed dripstoneMC-312638 – Music discs ejected from jukeboxes with chests above them spawn inside the chestsMC-312639 – Opening a screen while in a world automatically focuses a button if the tab or any of the arrow keys was used previouslyMC-312651 – The bottom face of a jukebox uses its new texture when the “Programmer Art” resource pack is enabledMC-312665 – The game crashes in the pause menu when the music toast is on and a music track cannot be playedMC-312678 – Spruce wall hanging signs use the oak map color on mapsMC-312682 – Lava can start fires next to crimson and warped shelvesMC-312775 – UI elements from screens behind popups can be hovered over with the mouse cursorMC-312778 – Red and brown mushrooms can visually float on top of walls that have the up block state property set to falseMC-312780 – Oak, birch, spruce, and jungle trees no longer convert the block below their trunks into dirtMC-312783 – Consumable and equippable items lose their default sounds after upgrading worldsMC-312801 – Magma cubes stop being visible at a shorter distance than slimes and sulfur cubes of the same sizeMC-312804 – Some villager trades still unexpectedly differ from 1.21.11
Get the Snapshot

Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the Minecraft Launcher and enable snapshots in the “Installations” tab.

Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

Report bugs here:

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