The next InZOI update release date has not yet been revealed, but we do know that December is getting closer and closer. This will include the release of InZOI’s next DLC, which will add a celebrity system, as well as an overall update with new technical changes and features.

While not discussed in this week’s developer diary, there were recent short-term closed alpha tests of Canvastown, a multiplayer mode in InZOI. There is no set date for the next testing period or the full release date, so it is likely something to look towards 2027 for.

For more information about Canvastown and what it may look like, you can read our previous Developer Diary update from September!

InZOI Update: First Canvastown TestingNovember 11th Weekly Catch-Up

Kjun’s recent follow-up response to last week’s developer diary includes a list of features they’ve received feedback on, separated by categories and with a list of changes to come.

inzoi update canvastown

Kjun’s Response to “11.06.26 One Step at a Time” Feedback

Hello everyone, this is Kjun. Thank you once again for sharing so much feedback this week. I’ve read through every one of the more than 245 comments since our last post. Some of you said you’d like a Zoi’s mood to change based on what happens to their loved ones. Others described a teenager being brought home by the police while the parents just kept chatting as if nothing had happened. Specific moments like these really helped us see more clearly what we’ve been missing.

How Zois and Those Around Them React

The feedback we received most often was that Zois don’t react to what happens in their families or around them. Kids walk around happily after their parents divorce, and a vendor doesn’t even turn their head when a commotion breaks out right next to them. We’re discussing with the development team how to make major events leave a lasting mark on the moods, memories, and relationships of the Zois close to them. For an upcoming update, we’re preparing a system where witnessing events such as infidelity will trigger reactions from the people around them, and as word spreads, each person will react in their own way.

Emotion-Based Walk Styles and Facial Expressions

Thank you for welcoming the new walk styles so warmly. That said, many of you mentioned that the sad and angry walks look exaggerated and a bit out of place in public. We’ve passed along your suggestion that relaxed, drooping hands and a lowered head would feel more natural. As for facial expressions, we’ll refine them with particular attention to eye movement, the irises, and blinking, just as you suggested.

Create a Zoi (CAZ)

Many of you pointed out how inconvenient it is that hair color resets every time you change hairstyles. We’ll raise this with the team in charge. We’ve also noted all of your requests for partial heterochromia and independent controls for each eye, multiple layers for custom graphics, a tattoo category, and editing individual facial features.

Bug ReportsWe’ve shared the following reports with the development team: Zois cancel their current action when you switch to another Zoi (including reports that it still happens with mods disabled) Zois won’t clean or do laundry when Smart Zoi is enabled Homes get dirty too quickly Reports that the pajama-changing behavior seems to work in reverse Customers at market stands haggling and then leaving without buying We’ll let you know through the patch notes once fixes are confirmed.Drag and DropYou shared great ideas such as handing items to other Zois, dragging items to the trash, and moving items between the fridge and inventory. I’ll pass these examples along to the developer in charge.CanvasTownThank you for all the feedback after the alpha playtest and the streams. One of you shared that you didn’t think you’d enjoy multiplayer but changed your mind after playing. That gave our whole team a big boost. Suggestions: proximity voice chat, creating multiple characters, an option to opt out of romance, and restrictions on using Zois created by other players Bug: furniture disappearing after exiting Build Mode Mini-games: we read both the view that they should tie into the life simulation and the view that they’re a fun way to take a break. We’ll keep working hard to make both inZOI and CanvasTown games you love and remember.Other QuestionsWe also received questions about the PS5 version and mod support, jail, and progress on the gap between sidewalks and lots. We’ll share more once these are decided. We also take seriously your requests to strengthen the bigger foundations before the smaller details, and to stay true to the vision we first showed you. Thank you so much for your support, and even for worrying about my health on my commute. I’ll be back on Friday. Kjun

Bonus Question

There’s currently an issue where, when a player queues an interaction, any interactions the Zoi had already started through Autonomy get canceled. We’re looking into changing this. Originally, we wanted to prioritize player commands rather than letting interactions pile up indiscriminately. However, some of you have found this inconvenient, so we’re reviewing a fix. Should we offer this as an option, or remove it entirely? Please share your thoughts, and we’ll do our best to reflect them!

November 13th Developer Diary Recap

○ This week comes with another developer diary primarily composed of technical developments, rather than new content.

○ The Start menu is getting an overhaul; “Continue” is being changed to “Load Game”, and a new “Continue” button is being added.

○ The “Load Game” button will open the list of your recent save files, as “Continue” does now.

○ The “Continue” button will load into your last saved game. A popup appears when hovering over “Continue”, showing which save file it will load.

○ Randomizing information for a Zoi in Create-A-Zoi will now fill in all necessary information to save said Zoi.

○ Last week’s update to patterns will now also include the ability to freely rotate patterns.

○ Heterochromia is still being worked on, and is being added to the InZOI DNA System.

○ Children born to parents with heterochromia now have a chance to get it as well.

○ The city report will now keep track of how many in-game days have passed in a save file.

○ Households with a baby in them can now freely move around, merge into other households, move out, etc.

○ Guards can now be assigned to commercial properties to stop Zois who are “behaving badly”. The example shown was a player-controlled Zoi entering the wrong restroom and being scolded by a guard.

○ New jobs have been added to allow Zois to work under existing small business owners.

○ Business owners now have break times available if they are more than three hours away from closing time. If a break is activated, existing customers will still be able to finish their transactions, but new customers will not enter.

○ Automated interaction plans on properties will no longer fully stop if an action cannot be done. Instead, it will skip that action and move onto the next.

○ You can now freely control a Zoi going up or down the stairs.

○ Adaptive masking has been added to reduce issues with walls blocking or clipping into frame when viewing a Zoi from shoulder view.

○ Restrictions were removed for vehicles using the “Auto-Moving” to destinations feature, allowing you to use all vehicles (including bikes and scooters) to automatically move somewhere.

○ An in-game social media platform is being implemented, called “Bubbly”. It is intended to emulate real-life social media platforms.

○ The team also asked for more feedback and suggestions for this feature; While they likely will not be able to implement everything, there is plans to continue building upon Bubbly and in-game Social Media features.

This Week’s Developer Diary

11.13.26 Thank You for Joining Us at Canvastown

Hello everyone, and happy Friday.

From 2:00 PM on November 7 to 2:00 PM on November 9 KST, we held a 48-hour closed alpha test for Canvastown. Although this was still a very early alpha build with plenty of room for improvement, I sincerely want to thank everyone who took the time to play, as well as those who joined us through streams and videos. After the test ended, we gathered and organized the feedback you shared on YouTube, TikTok, Twitch, Reddit, Steam, and Discord, and passed it all along to the development team.

The comment we heard most often was, “It’s fun when we’re together.” I found myself laughing a lot as I watched everyone spend salon days together, play minigames, gather in one place, and cause all kinds of chaos. Those moments felt even more meaningful because they weren’t events we had prepared—they were moments created by the participants themselves.

We were also very happy to see that conversations with AI NPCs were received even better than we expected. In particular, many of you enjoyed seeing NPCs remember previous conversations and carry those memories into their actions. This is something we want to continue developing in Canvastown. We were also grateful to hear comments like, “There’s already so much to do even though it’s still in alpha.” At the same time, we recorded requests for deeper city-life systems, such as store operating hours and jobs.

We also organized the features you requested. Communication tools were among the most frequently requested, including proximity voice chat, private voice chat, better guidance for first-time users when joining, and Discord friend integration. We also received requests for new locations such as beaches, a livelier downtown, customizable towns, curved walls, and support for more languages. Requests related to the main game, such as pets and weddings, have been collected separately. We cannot yet promise when these features will be implemented, but we will share more once plans are confirmed.

We also heard your concerns. We know that many of you prefer single-player experiences. Canvastown is not intended to replace inZOI’s single-player experience. Instead, we see it as another way to enjoy inZOI for those who choose to.

Because Canvastown is a space shared with other players, some of you also raised concerns about privacy and safety. We will carefully consider how information is used, including through Discord integration, and how we can prevent unpleasant or uncomfortable situations. Before Canvastown is officially introduced, we will make sure to clearly and transparently explain these aspects.

We also received many questions asking, “How can I participate?” Since this test was conducted with a small group over a short period of time, I’m sorry that we weren’t able to invite more of you. Forty-eight hours was enough to see whether Canvastown could be fun, but it was too short to find out whether it could become a place people would want to keep coming back to. Next time, we would like to test it with more people and for a longer period. Once the schedule and format are decided, we’ll let you know as soon as possible.

I would also like to thank all of our creators. Because you shared Canvastown in your own unique ways, even those who couldn’t participate in the test were able to experience it alongside us.

This test showed us that Canvastown can be “fun.” Now our challenge is to turn it into “a place you want to keep coming back to.”

We’ll continue strengthening and refining Canvastown based on the feedback you shared with us.

The weather has gotten much colder lately. Please stay healthy, everyone.

Kjun

What do you think of Canvastown, as well as the upcoming technical feature changes and additions? Let us know down below, and keep up with Sims Community for all your news on Life Simulation games!

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