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AND
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The Veterans:
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Monica
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Gromek

Peachy

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Ethyriel
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Music:
intro: Super Smash Bros. 4: Main Theme
Outro: Gromek’s Theme – Vylet Pony

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In this episode of “how can we play the game in a way that is not intentional”…

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36 Comments

  1. So, here's a technical explanation for how the Beesful Mode Engine works:

    Certain statues, when activated with wire, spawn mobs. There mobs have a few special properties, like having their drops reduced by a factor of 20, but there is also a limit to how many mobs you can spawn from a given statue.

    For example, you can only spawn three of a given mob from a given statue.

    _These spawn limits, however, scale based on distance. _
    3 mobs in a 12.5 tile radius
    6 mobs in a 37.5 tile radius
    10 mobs – Anywhere in the world
    (Source: Terraria Wiki)

    By spawning mobs, and then moving them outside of that 37.5 tile radius, we can take advtange of that 10-mob spawn limit, rather than being stuck with only 3 mobs per-spawn. We can then use multiple statues, each with 10 mobs, to spawn a huge number of entites on-demand.

    Combined with bees (of which you can get ~90 with hives before the game stops you), this makes it fairly easy to fill up the mob cap- which, includes target dummies and NPC's, hence why your "Enemies Nearby" might vary if you build one of these machines for yourself.

    But… this isn't all that the Beesful Mode Engine can do.

    So, stay tuned for that.

    (subscribe to Ethyriel for more game-breaking content)

  2. the way the "<enemy> has arrived!" message works is that whenever a Town NPC tries to spawn, it spawns it and then grabs the latest spawned entity. When the Town NPC fails to spawn, it grabs a different enemy and uses its name.

  3. Hey Gromek! The in next terraria veterans series you can take apart the dungeon, turn it into walls, and then throw into shimmer so you can put it behind people in the underground for dungeon guardian to spawn

  4. IM IN TEAARSSSSS WHEN U KILL AN NPC AT CAP BASICALLY ANOTHER NPC MOB SLOT OPENS UP AND THEY TREAT ANY NEXT MOB THAT SPAWNS AS AN NPC THATS HILARIOUS

  5. The random mobs arriving as npcs reminds me of when a modded boss bar bugs out and just shows the health of the most random thing ever, like just a boss bar showing Edmund the Merchant

  6. PLZ GOR BACK TO MORDHAU. ASK STIMPEE IF HE WANNA DUO. LOVE U GROMEK. JUST REMEMBER ALL YOUR EARLY FOLLOWERS WERE YOUNG NOW WE ALL ADULTS THROW IT BACK TO THE BASICS <3

  7. 12:22 it was at this moment that the cursed worm traveled back in time to season 2 and swore unending vengeance against the terraria Veterans for banishing him from this world, this will not be the last time we see him

  8. so i scrolled through the comments and didnt see anybody else explain the (insert mob here) has arrived but thats a bug that happens when theres too many mobs and a npc is trying to spawn but a mob spawns instead. this can happen a lot in modded if you have stuff that increases spawnrates

  9. I get the feeling that the "__ Has arrived" with the mobs is because it tried to spawn a Town NPC but it got confused when a regular enemy spawned, so it thought that was the townie instead. all because of Beesful Mode.

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