Part 37 of our series investigating your myths and questions about Terraria: Journey’s End. Thank you for the overwhelming amount of myths and creative ideas, we couldn’t do this series without you. This episode is dedicated to shimmer, the new liquid that arrived with Terraria 1.4.4. (the shimmer special, if you will). It’s by far the coolest part of the update, and also extremely broken in many, many ways…
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This spreadsheet has all the Terraria myths we’ve done before, check it out before you submit a myth in the comments if you want to see what’s been tested already:
https://docs.google.com/spreadsheets/d/1T6yiWv1Q3Cij5NPkrvh4tyFRhnlfBrjALdFoKlvLw3E/edit?usp=sharing
Stream VOD channel: https://www.youtube.com/channel/UCasWzGTIViAuQ1jdKv5lmvA
Terraria World Editor Software:
TEdit Download: https://www.binaryconstruct.com/downloads/
Terraria World Downloads:
https://drive.google.com/drive/folders/1_rPAy4Ag3MhXquD4yDXiE4hgFGvGfBRG?usp=sharing
Music:
0.00 – Zora’s Domain [Day] – Breath of the Wild
2.23 – Windmill Hills – (Tropical Freeze)
4.27 – Footlight Lane – (Super Mario 3D World)
5.50 – Beach Bowl Galaxy – (Super Mario Galaxy)
7.16 – Dreamy Mushrise Winds – (Dream Team)
https://youtu.be/jCCyv5Zvi-U?list=PLTdvCLw0EMqvJiDozhwwhWN7IsN7BaBOp
9.37 – Gerudo Desert – (Twilight Princess)
11.20 – Aboda Village – (Spirit Tracks)
13.43 – Northeast Frost Street – (Kirby and the Forgotten land)
15.36 – Hidden Waterfalls [Crystal Caves] – (DK 64)
17.04 – Parasail Minigame – (Breath of the Wild)
18.46 – Astral Observatory – (Majora’s Mask)
20.02 – Mysteries of the Cave – (Dream Team)
https://youtu.be/qOW7qWAu17c?list=PLTdvCLw0EMqvJiDozhwwhWN7IsN7BaBOp
21.44 – Forest Interlude – (Donkey Kong Country 2)
https://youtu.be/nyNYI6TCP-4?list=PLTdvCLw0EMqvJiDozhwwhWN7IsN7BaBOp
23.53 – The Nightmare Road – (Dream Team)
25.56 – Castle Town – (Spirit Tracks)
6/15 Zelda
5/15 Mario
3/15 DK
1/15 Kirby
#Terraria
#TerrariaMythbusters
#shimmer
20 Comments
Just thought of an interesting idea for Mythbusters
When you beat the Wall of Flesh, the message for "The spirits of light and dark have been released" does not always show up immediately, I wonder if you are able to pause or lag the game in any way that allows you to enter a glitched hardmode, i'm assuming the message has a delay as it is generating the Hallow and updating enemies, so theoretically in this 'glitched' hardmode would you be able to do things such as break demon altars without the Hallow being present in a world?
Myth: Using the Kwad Racer Drone and FPV Goggles (bought from the cyborg), you can fly across the entire world without the drone breaking down.
Myth: Guide will arrive when you fighting wall of flesh
Myth: Cursed dungeon walls will trigger Dungeon Guardians to spawn regardless of wall type before defeating Skeletron
Myth:glowing moss makes fairy spawn more often (based on my experience)
Myth: Skeletron will be summoned if fallen star kills Clothier while you have Clothier voodoo doll equipped
myth: if a chest has items in it and then gets a block placed in it by tedit, when you break the block the chest should disappear but if you place another chest in its place the items will stay there
22:55 "true softlock" well no, you can save and exit to exit the softlock ( i think)
Metroid was my fav game series on Gamecube! You just brought back so many memories
Myth a Biome Mimic can reflect a fallen star and kill the player instantly
1:37 hehe your moon guy has a booger wipe it off!
i think it would be cool if shimmer could be fished in, including its own quest fish, crates for pre-hm and hm, and unique fish. one way to lock shimmer fishing would be to treat it like how lava fishing is treated, where you need the correct setup to begin fishing (like maybe using Faelings as bait or using any bait with an accessory or fishing rod that enables shimmer fishing)
use maxstack plus extra or something mod when they add shimmer to tmod and then you can just throw tons of item at once into the shimmer to see how far you can break it lol
Myth: Monsters from the old one's army can spawn dungeon spirits when killed in the dungeon
they should add 3rd type of fishing rod, that would allow fishing in shimmer, maybe something crafted using golden rod and luminite
Mistake at 16:45, You said the myth was that bosses didn't turn invisible, but called it Busted when they didn't.
is there a way to hide shimmer so you can create the starry effect without the shimmer visible
one thing i’ve noticed, if an enemy is submerged in shimmer, chlorophyte bullets will attempt to home in on them, but they still bounce, so they just skid off the surface of the shimmer, never reaching under it
Instead of disabling pumps they made the shimmering invincibility to not protect against bosses. I think that's the more fun choice.
Why does the shimmer look tasty?