Minecraft 1.20.5 Snapshot 24W11A | The Mace, A New Minecraft Weapon!
Hello everyone and welcome to a very exciting snapshot and update for Minecraft to remember this is 24w 11a for 1 120.5 and I’ve been reading my comments and I’ve seen that this has been causing some confusion Let me refresh your memory the armadillo and the Wolf changes that you’ve seen in recent
Snapshots they are for 1. 120.5 the trial Chambers crafter new copper blocks the breeze mobs the tough blocks this new weapon the things that you see beside of me right here this is all for 1.21 and that’s where we start today’s video because they’ve added an absolute
Ton of stuff for the next major update of Minecraft and before we go any further I want to encourage you to subscribe to my channel if you haven’t done so already so you can catch these videos you can be informed and know about the latest additions to this
Wonderful game so let’s start here in what appears to be one of the new trial chamber rooms to talk about the Breeze not much has changed here other than what it drops it used to be wind charges and now it is the breeze rod and you may
Notice how similar This breeze Rod is to the rod that runs through the new mace weapon which we’ll get to soon so the blaze drops the Blaze Rod the breeze drops the breeze rod and you can actually craft these into wind charges so it’s like they still drop wind
Charges in a way so the breeze will drop between one and two of these Breeze rods and if you have the Looting enchantment you can get a few more as well so on the topic of loot the loot that you get out of a vault using your trial key has been
Updated and now the loot you get will come from three separate loot tables and from my testing it seems to be a mix of all three with the common ones obviously occurring more frequently than rare and unique so if you draw from the common loot table you can expect to see a
Maximum of the amount of each item listed here in the rare loot table you’ll only get one of each of these and it includes Enchanted items and also books with a random enchantment and yes you can get mending from The Trial chamber I should point out that these are specific enchantments and yes
Mending is one that you can actually get and also when it comes to the loot table some inventory management here has been considered you’re no longer going to get more than one unstackable item per Vault you’re more often going to get rewards that stack together and as you saw
You’re no longer going to get the horse armor and Saddles and now for The Unique loot table you shall see our new smiing templates Banner patterns and this thing right here the heavy core and once again notice the similarity to the mace this new block initially appears to be rather
Similar to the player head as you can see the scale and the size of it seems to be similar but it can’t be placed with this rotation nor can it be placed on the side of a block even and does it interact with redstone well it can be
Pushed but it’ll break off and from my testing I couldn’t really find any other properties with this one its functionality for now seems to be crafting but it might get more uses in the future we’ll have to wait and see also from the unique loot table we can
Get two new Banner patterns we saw this in the introduction of the video but this one right here is known as Guster the other one is known as Flo so gusta on the left and Flo on the right now Flo has the accompanying armor trim that you
Can get from these loot tables and this is the design with redstone applied to iron armor the one on the left however is known as Bolt and this is its design things were a little cramped and gloomy down there so I decided to pop up here
To the surface and we can take a look at the design from all sides now these templates require duplication inside of a crafting bench let’s go and check out the recipe of flow you can see it needs the new Breeze rod and bolt requires just a copper block now as you may have
Spotted in my inventory there are new Pottery shirts down here we have one that matches the gusta Banner as well as the flow banner and a third one known as scrape and as far as I could tell these shirts are not available through brushing suspicious sand but they are
Found on various decorated pots that generate in the trial chamber so here is the gusta design the Flow Design and lastly scrape and I got to say I really like how they’re tying in new aspects of the game into existing systems here it is really cool let’s now move on to the
New combat weapon of this update the mace and you’ve probably already guessed how to craft it yes a breeze rod and a heavy core so into a test world we go to check out Minecraft’s new weapon and the reason that we’re here is because of
This we can see see the health of the mobs that we’re about to attack and we know that this thing does seven attack damage but I’ll go ahead and swipe one of these just to confirm it but then we’ll also do a little jumpy jump in the
Process and notice that it did more damage than before that is because this weapon relies on the player falling down to deal more damage so let’s jump from up here and Bam one hit kill and did you notice the other mobs around it jumping if we fall from a distance above one and
1 half blocks it then has this knockback effect on the other mobs around them which don’t take damage it’s just the one that we struck and that guy was almost one hit kill I’ve just found a really decent way to show you this effect in more detail because the armor
Stand is an entity so let’s drop down and then you can see how far they spread out same thing again this time we’re falling from much higher up and this time they’ve actually spread out pretty much the same distance now now we’re going to try it with a much smaller
Distance uh again it seems to be about the same amount now the height of which you fall from scales with the amount of damage but we can already one hit kill a creeper so now we summon the Iron Golem and take out an extraordinary amount of health so with nine blocks of full
Distance we can take out over half of its health and if we double that distance almost one hit kill now I believe that the damage is scaling consistency but there are are some variables here I have noticed that if you land on the grounds and strike at
The exact same time it can still apply the damage and if you do it a little too soon you of course apply less so for me that’s made the math a little tricky to figure out here but of course subscribe to the channel because I’m hoping to
Find an answer to this and if I do I’ll inform you in a future update video we are yet to do this in survival mode so let’s go ahead and strike this Iron Golem and notice how I didn’t take any full damage that’s because the Mace will actually negate full damage if you
Successfully land a hit now when it comes to durability damage it only takes one each time you use it but it should be pointed out that this doesn’t work with enchantments you can’t put Unbreaking sharpness or looting on here it can however be repaired in the Anvil
With Breeze rods now I’ve got to say the mace is feeling fantastic but possibly a bit overpowered so I like that it doesn’t use enchantments but here’s my suggestion perhaps for every block that you fall when using it to strike an opponent each of those blocks should be
Applied as one point of durability damage so I’m left with one really cool thing to show you the mace synergizes really well with the wind charge if you have one in your off hand you can jump bounce and strike just like that and check this out you can actually get high
Enough up to like one hit kill a regular mob like a creeper which is real nice so yeah that was the mace what do you think of it leave a comment down below now let’s head back to the trial Chambers for a few more changes it says here that
We will now see trial spawners more frequently in corridors and that there are new Chambers and variations that add new challenges and this wasn’t quite what I expected to see we have the slanted structures across here and the pedestal ones in this row and I believe these might be components that are put
Together in a way to make up the new room types now this to me looks like one of the new types of room it’s got a different sort of layout to what we’ve seen before but it didn’t really resonate with the new structure files that I imported so it’s possible that
Perhaps I’m missing something here now here’s another room that looks totally new and this one really resonates with those structures that we saw a moment ago mostly because of these copper Great Walls so I think what we saw were the components that get piece together to
Make up these new room layouts so that was all the new 1.21 stuff now let’s move on to the changes for 1.25 the texture of cracks on wool farmer has been updated this is what the first level of damage looks like basically it’s a lot more noticeable now
This is the second and finally the third level of damage you can actually distinguish them from one another a lot better now tamed walls would also attack an armor stand if the player were to attack it in previous versions of the game which they’ll no longer do and
There’s also been some changes with the wolf variants related to spawn eggs and the summon command so for these different types of wolf the biomes that you can summon them in using eggs has been expanded so naturally they’ll still spawn in the previous biomes but if you’re in one of these variants then
Using a summon or an egg will spawn in that variant type next up we’re going to look at the changes to status effect particles so previously your status effect colors would get merged into a single particle color so it’s a little awkward to see but I’ve currently got
Those light blue fart bubbles around me and adding something like haste would then combine the two colors together and now we will get particle effect swirls that are yellow for haste and Light Blue for Speed and as I add a bunch more status effects we get more different
Particle colors the frequency at which they appear on the player has also been changed to just so they’re a little less obnoxious on the screen now this menu background blur that was added a couple of snapshots back has been updated so the blur is more performant and looks a
Little easier on the eyes because of this resource pack version has been updated to 29 and there’s lots of tweaks and changes that relate to this stuff here and if you are following the technical stuff with the item predicate changes in recent snapshots well there is an absolute ton of them again it’s
All here on the website there’s a lot to read if this is relevant to you it’ll be linked in the description box down below and then my friends brings to the end of this video if you have enjoyed it please do leave a like if you are looking for
Something else to watch may I recommend the latest episode of hermitcraft where I’ve introduced something really interesting for all of the other Hermits to participate in you’re can find that video on my channel but that’s it for me this one thanks for watching and I’ll see you soon or another bye-bye
Minecraft 1.20.5 Update Playlist ► https://www.youtube.com/playlist?list=PL7VmhWGNRxKixIX8tWEQn-BnYKE9AaAXk
Snapshot 24W11A for Minecraft 1.20.5 Introduces a lot of new 1.21 content, including the mace! A brand new heavy weapon for minecraft combat.
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00:00 Mostly 1.21
00:54 Breeze Rod
01:34 New Trial Chamber Loot
02:42 Heavy Core
03:14 New Banner Patterns
03:29 New Armor Trim
04:10 New Pottery Sherds
04:39 The Mace
05:09 Jump Attacks
05:28 Knockback Effect
06:05 Damage Scale
06:52 Other Quirks
07:20 Overpowered?
07:37 Wind Charge Synergy
08:00 New Trial Chamber Rooms
08:56 Wolf Changes
09:49 Beacon Changes
10:27 Menu Blur
10:44 Item Predicates
Featured In This Video
https://www.minecraft.net/en-us/article/minecraft-snapshot-24w11a
#minecraft #minecraftnews #snapshot
32 Comments
mace cooldown seems too short at the moment, i think ot should have a longer cool down depending on the height
The new armour trims are ugly 😅
Do you think the scaled mace damage works similar to arrow velocity? If it does, will we see a return of HoTgUy on Hermitcraft except he's wielding a mace?
The rial of grian… grian will try to get that mending book with this update
Its been a while since we had this much stuff to look foreward to.
Fall from build limit and hit a warden
it would be fun if the heavy core as an item had a fun interaction with weighted pressure plates
Imagine the mace, a stack of wand charges and some jump boost potions
Oh ive said it before ill say it again, this new update feels so much like it was inspired by the Aether mod, which I actually like! If the Aether dev team were able get their mid fully updated, this would complement it really well!
The Bolt armer trim looks like mumbojumbo
I wonder if you can 1 shot the enderdragon after it flings you into the air
It feels so bad but at the same time there’s not much they can do to scale the combat
The biggest issue is that combat relies on potions to scale right now, weapons, armour and especially utility are very limited
I strongly doubt you’ll be using wind charges for this, which means jump boost instead, leading to the same issue – dependant in potions
And it somewhat goes against the current vibe of the game to require killing to get new gear rather than mining (say you had to kill for some armour past netherite)
If they were going to make additional player armour I think it would be good to be able to merge or glue the elytra onto a chestpiece
You can now play Trolldier from tf2 in minecraft… What a time to be alive…
How does the mace work with Elytra?
As a fan of maces and blunt weapons, I'm super excited for maces finally added 🤩 🔨 so if you combine the mace, wind charges, and featherfall boots, you'll be a powerhouse
they added the stomper kit from hg 🥺
Wow I have a banner and armour trim now
MARKET GARDEN
OP as hell for the ender dragon. Get an elytra, rocket up, and fall down into the perched up dragon into water in the unopened portal for an insta kill
Okay this is a good snapshot finally
Mr snapshot is quick
I think an AOE enchant for the knock back on the mace would be a necessary addition. Similar to sweeping edge. Also maybe cap the damage on the mace but not too low. It would be funny to make a one shot wither farm though
Chop enchantment???
I like these new update, but imo I feel like 1.21 and above has turned into Minecraft part 2 and they are adding a lot more random stuff that we have been asking for years.
I don’t think another weapon with a niche purpose and no tiers is a good idea, no matter how cool it is.
more mobility & cool weapons are always lovely :3
The mace negating fall damage is going to make for so many satisfying combat moments
lol, you actually renamed them to "sherds".
Why did it have to be a stupid mace it should be a grappling hook we players dont have any vertical movement besides the elytra
I love the efforts being made to bring some new and interesting things to minecraft! The mace is a cool concept, but I'm not sure how well it will fit in to casual gameplay. I hope they continue down this path of bringing things never before seen to minecraft.
woohoo! Another weapon to join the trident and the crossbow in the "weapons with no purpouse" vault!!!! SO EXCITING WOW
Imagine if you could put the channeling enchantment on the mace. You could make an entrance like Thor during a thunderstorm, summoning lightning as you strike the enemy on landing. Would be very cool.