19 Comments

  1. i would think it would be so cool if plantera's seeds spawned like thorns on the block it hits, including platforms, so you couldn't just go circles around it

  2. Man im sorry these are doodoo 😭

    King slime take is okay
    Eye of cthulu second phase ALREADY ISNT PREDICTABLE
    Brain is okay
    Worm man… idk how i feel abt that
    Queen bee I already like dodging the dashes its fun
    Skeletron dodging the skulls is already fun the dopamine i get from dashing in between two skulls is crazy
    Deerclops best take
    Wall I HATE WALL STUPID LASERS STUPID ARENA BUILDING AAAAA
    Queen slime other best take
    Destroyer ok ig
    Twins is also fair but its ok as is
    Plantera actually best take
    Golem make his arena constant and bigger and make the fight actually fun lol
    Duke WHAT ABT THE NOOBS WHY DOES IT NEED TO BE IN CLASSIC DO YOU PLAY CLASSIC?
    Empress skill issue summoner
    Cultist fair
    Moon lord also fair

    😭😭😭

  3. I feel like a lot of the issues you have with some of the fights only register as problems because you're (I assume) an experienced Terraria player. Of course if you've beaten the game even a handful of times, you'll naturally be better at maneuvering around bosses. New players who haven't learned about mobility and strategy 100% struggle with the things you write off as "easy."

    I'm fine with the bosses the way they are. If people want more of a challenge, they can always increase the difficulty, play w/ self-imposed restrictions, play FTW, or try mods (like Calamity).

  4. My takes on some of these:

    King Slime: Instead of adding projectiles, the boss should do more jump variations and melee attacks.

    EoC: The boss should switch sides after dash spamming to prevent run away strat

    BoC: A new attack in phase 2 since the boss is a joke with anything that has knockback

    Queen Slime: Remove boss minions

    Skeletron Prime: Should gain the attacks of the prime laser and cannon when they get destroyed since the boss is weak when those two are destroyed first

    Twins: give retinazer an AoE attack to counter boxing strats

    Plantera: Thorn balls shouldn't be affected by gravity and are also shot in phase 2

    Golem: give the boss new attacks to counter platform cheese, like maybe a sweeping ray from the body or the head doing a queen bee-like dash

    Moon lord: Make attack patterns more consistent, the eyes aren't the problem, its the fact that the boss spams everything at you when you kill the eyes in a random order

  5. I think golem needs to be able to jump higher, faster and more frequently, at bit like shadow golem in getfixedboi except you can actually see him and he's still big. This would hopefully make it so you're no longer just placing a platform at the top and running back and forth

  6. hm..the Duke Fishron take is imo,a not so great one:his Phase 3 moves are harder for the average player than you think and the whole point of Classic Mode is to give new players an enjoyable experience of the game ,so no..that's a bad idea.
    Also,for Queen Slime,the minions and the projectiles could be more organized. I mean,look at Infernum's Queen Slime:it's better due to the organization(even though the damage is quite high,but still..)

  7. 2:19 Please don't. He's a pretty spammy and kind of unfair boss already and people underestimate how difficult it can be to win the DPS race on Master mode if you rush him with like zero post-plantera upgrades.

Leave A Reply