i would think it would be so cool if plantera's seeds spawned like thorns on the block it hits, including platforms, so you couldn't just go circles around it
King slime take is okay Eye of cthulu second phase ALREADY ISNT PREDICTABLE Brain is okay Worm man… idk how i feel abt that Queen bee I already like dodging the dashes its fun Skeletron dodging the skulls is already fun the dopamine i get from dashing in between two skulls is crazy Deerclops best take Wall I HATE WALL STUPID LASERS STUPID ARENA BUILDING AAAAA Queen slime other best take Destroyer ok ig Twins is also fair but its ok as is Plantera actually best take Golem make his arena constant and bigger and make the fight actually fun lol Duke WHAT ABT THE NOOBS WHY DOES IT NEED TO BE IN CLASSIC DO YOU PLAY CLASSIC? Empress skill issue summoner Cultist fair Moon lord also fair
I feel like a lot of the issues you have with some of the fights only register as problems because you're (I assume) an experienced Terraria player. Of course if you've beaten the game even a handful of times, you'll naturally be better at maneuvering around bosses. New players who haven't learned about mobility and strategy 100% struggle with the things you write off as "easy."
I'm fine with the bosses the way they are. If people want more of a challenge, they can always increase the difficulty, play w/ self-imposed restrictions, play FTW, or try mods (like Calamity).
King Slime: Instead of adding projectiles, the boss should do more jump variations and melee attacks.
EoC: The boss should switch sides after dash spamming to prevent run away strat
BoC: A new attack in phase 2 since the boss is a joke with anything that has knockback
Queen Slime: Remove boss minions
Skeletron Prime: Should gain the attacks of the prime laser and cannon when they get destroyed since the boss is weak when those two are destroyed first
Twins: give retinazer an AoE attack to counter boxing strats
Plantera: Thorn balls shouldn't be affected by gravity and are also shot in phase 2
Golem: give the boss new attacks to counter platform cheese, like maybe a sweeping ray from the body or the head doing a queen bee-like dash
Moon lord: Make attack patterns more consistent, the eyes aren't the problem, its the fact that the boss spams everything at you when you kill the eyes in a random order
I think golem needs to be able to jump higher, faster and more frequently, at bit like shadow golem in getfixedboi except you can actually see him and he's still big. This would hopefully make it so you're no longer just placing a platform at the top and running back and forth
hm..the Duke Fishron take is imo,a not so great one:his Phase 3 moves are harder for the average player than you think and the whole point of Classic Mode is to give new players an enjoyable experience of the game ,so no..that's a bad idea. Also,for Queen Slime,the minions and the projectiles could be more organized. I mean,look at Infernum's Queen Slime:it's better due to the organization(even though the damage is quite high,but still..)
2:19 Please don't. He's a pretty spammy and kind of unfair boss already and people underestimate how difficult it can be to win the DPS race on Master mode if you rush him with like zero post-plantera upgrades.
The empress of light one is bad 2:32 The shield is so easy, you just position yourself between the petals. I've beaten her at day and it works flawlessly and you get an easy damage opportunity from it
19 Comments
mayhaps
erm actually Terraria is PERFECT and CAN'T be improved 🤓
i would think it would be so cool if plantera's seeds spawned like thorns on the block it hits, including platforms, so you couldn't just go circles around it
the cultist for me
The boss need HP buff and when reaching 50% HP. and incoming damage is reduced by 30%
So it can stay a bit longer
Man im sorry these are doodoo ðŸ˜
King slime take is okay
Eye of cthulu second phase ALREADY ISNT PREDICTABLE
Brain is okay
Worm man… idk how i feel abt that
Queen bee I already like dodging the dashes its fun
Skeletron dodging the skulls is already fun the dopamine i get from dashing in between two skulls is crazy
Deerclops best take
Wall I HATE WALL STUPID LASERS STUPID ARENA BUILDING AAAAA
Queen slime other best take
Destroyer ok ig
Twins is also fair but its ok as is
Plantera actually best take
Golem make his arena constant and bigger and make the fight actually fun lol
Duke WHAT ABT THE NOOBS WHY DOES IT NEED TO BE IN CLASSIC DO YOU PLAY CLASSIC?
Empress skill issue summoner
Cultist fair
Moon lord also fair
ðŸ˜ðŸ˜ðŸ˜
Deerclops HAS always the same pattern if you move correctly
Your just wrong on deerclops he has a pattern that’s the easiest to learn, I would say get rid of the shadow hands
All I want is queen slime to not spawn 500 enemies every second.
I feel like a lot of the issues you have with some of the fights only register as problems because you're (I assume) an experienced Terraria player. Of course if you've beaten the game even a handful of times, you'll naturally be better at maneuvering around bosses. New players who haven't learned about mobility and strategy 100% struggle with the things you write off as "easy."
I'm fine with the bosses the way they are. If people want more of a challenge, they can always increase the difficulty, play w/ self-imposed restrictions, play FTW, or try mods (like Calamity).
You'd say you'd improve every boss yet no one has fixed skeletron's jaw
For deerclops, I would remove him from the game :^)
My takes on some of these:
King Slime: Instead of adding projectiles, the boss should do more jump variations and melee attacks.
EoC: The boss should switch sides after dash spamming to prevent run away strat
BoC: A new attack in phase 2 since the boss is a joke with anything that has knockback
Queen Slime: Remove boss minions
Skeletron Prime: Should gain the attacks of the prime laser and cannon when they get destroyed since the boss is weak when those two are destroyed first
Twins: give retinazer an AoE attack to counter boxing strats
Plantera: Thorn balls shouldn't be affected by gravity and are also shot in phase 2
Golem: give the boss new attacks to counter platform cheese, like maybe a sweeping ray from the body or the head doing a queen bee-like dash
Moon lord: Make attack patterns more consistent, the eyes aren't the problem, its the fact that the boss spams everything at you when you kill the eyes in a random order
I think golem needs to be able to jump higher, faster and more frequently, at bit like shadow golem in getfixedboi except you can actually see him and he's still big. This would hopefully make it so you're no longer just placing a platform at the top and running back and forth
Who let bro cook
hm..the Duke Fishron take is imo,a not so great one:his Phase 3 moves are harder for the average player than you think and the whole point of Classic Mode is to give new players an enjoyable experience of the game ,so no..that's a bad idea.
Also,for Queen Slime,the minions and the projectiles could be more organized. I mean,look at Infernum's Queen Slime:it's better due to the organization(even though the damage is quite high,but still..)
Tf you mean dukes third phase is easy, he is hell on earth a least on mobile atp
2:19 Please don't. He's a pretty spammy and kind of unfair boss already and people underestimate how difficult it can be to win the DPS race on Master mode if you rush him with like zero post-plantera upgrades.
The empress of light one is bad 2:32
The shield is so easy, you just position yourself between the petals. I've beaten her at day and it works flawlessly and you get an easy damage opportunity from it
just play infernum
/j