Blueberries, Trims, Filtering & Unstackable Sorting | Minecraft Fall Drop

Hello everyone and welcome back to another Minecraft update video. That’s right, I’m Gasta. Now, in this one, we’re going to take a closer look at the features added in the recent Minecraft preview for the third drop of the year, which I’ll be referring to as the full drop. We have, of course, already covered the basics on the last upload to this channel. And I got lots of comments from some very eagle-eyed viewers who noticed that the biome tint for the swamp is completely broken in this preview. And speaking of eagle eyes, a handful of viewers spotted something very interesting in this video that Minecraft published to announce the new copper golem and the new items that came with it. It is 3 minutes into the video that they showed some development images of the copper chest. And there in the background, a pop of blue, we have glowberries with blueberries. It would seem that Moyang have been doing some tests and experiments with different colored glowberries, which does sound quite exciting. But I am here to spoil the fun because in the description box of that video, they made an amendment acknowledging the miscolored glowberry and also acknowledging that they do like to sneak secrets into the videos, but this one is just a genuine mistake and that recolored glowberries aren’t going to be in the game. So, for those of you that spotted the blue glowberries, let’s not get too excited. This was just a little experiment that they forgot to remove when taking those pictures of the copper chest. But it is cool to know that they try lots of different things and that not all ideas make it into the game. Okay, then let’s get into our closer look. Starting with the copper golem, which has six hearts of health, which means you can annihilate it with a single instant damage two potion. These little fellas can also be treated like copper blocks, meaning that we can scrape them like so. And that we can wax them as well. So, this one will stay this age until we scrape off the wax. As for how long it takes them to age, that’s a great question. We would have to refer to the wiki for an answer here. It states that it takes around 7 hours for the copper golem to start oxidizing. And also that as well as an axe, a lining strike can also remove its honeycomb or change its oxidization. And lastly, its oxidization stage does not change its behavior, which I think is a good thing. Having four different types of copper golem that have different abilities would probably be a little overwhelming. So, I’ve been reading my comments and seeing the many questions that you have about this mob. You can indeed lead it and use that to move them around. They can also be name tagged, which means that they get flipped upside down if you use the name dinner bone. And when in this state, they will function like normal. It is also possible to put a copper golem inside of a boat and then go for a ride. As for a chest in a boat, well, it’s an entity and not a chest block, and these are coded to interact with chest blocks, and I haven’t seen them attempt to open the chest from the boat. Last of all, the copper golem is affected by speed potions, so it can work faster, but only when it’s traveling between two locations. I did some observing and noted that they spend the exact amount of time interacting with chests and copper chests. But if your copper golem has to travel some distance between the different chests it interacts with, then a speed potion will help. Next up, some more information about the copper armor and copper tools that were added. The Minecraft wiki has updated its chart for the durability of armor. These are the values of copper right here. And you can see they’re better than gold, but not as durable as chain mail and iron. We also have these numbers for tools and weapons as well. Stone was 131, iron was 250, and between them, copper is 191. Lots of you also asked about the new copper armor being compatible with trims. Well, let’s go ahead and throw one in there and try a trim with material. And you can see it can be applied to the copper. We can also use copper as a component of the trim as well, which looks really cool. Here we go. I made a full set with the June template, and I think it looks really good. Now, I saw a lot of you asking if this worked with unstackable items, which I did actually show in my video. Let’s go ahead and put four swords in there, which are unstackable. Make sure there’s one in this chest over here, so the copper golem knows it can put it into that chest. We just need this guy to look in that direction. Now, look over there, buddy. There’s a chest. This is actually a trap chest, which the change log said it would work with, but so far it’s ignored it. So, let’s go ahead and put down a regular chest. And it’s going to put the sword inside because that is currently empty. So, you can see it can pick up unstackable items and sort them into a chest. There goes the second sword. Now, we have another type of unstackable item that you might want to sort, and that is the enchanted books. So, the question is, can it tell the difference between mending and unbreaking? I’ve put one of these books on either side. We got unbreaking over here. Well, he just figured out that actually it doesn’t go on that side. Came over here and put the mending in that one instead. Excellent. So, it looked into this chest and saw that it didn’t match and brought the mending book over to here. I think it’s about to do the same thing with the unbreaking book. Okay, it’s now holding the unbreaking. It’s looking into this one and it’s not going to put it there. It’s going to head over to the other side. Excellent. So, having one of these operating at your enchanting station and just sorting away books for you is going to be absolutely wonderful. And here’s another interesting quirk. The iron golem has an iron sword there that hasn’t been used and it won’t put it in the chest with this one because the durability doesn’t match. Now, another little experiment that’s worthy of doing is putting in two different types of shulker box to see if it distinguishes their contents at all. So, this guy’s going to pick up the shulker box and move it across to this chest. And the question is, what does it do with the next one? It’s looking inside, but it’s not placing the shulker box, so it can actually distinguish their contents. And this leads me to a question. Do you think the copper golem should be able to look into shulker boxes to do this sorting? Because this is our portable storage in the game. and it feels like it could be really useful to have it sort items into the shulker boxes that we’ve placed around it. I could see this being immensely helpful as I have a lot of organized shulker boxes which I take items out of and then they end up getting dumped into these what I call project chest boxes. So giving all of these sorts of items to the golem so it can just sort out the stuff that I’ve used back into my shulker boxes would be absolutely amazing. Oh yeah, and be on to show you next is a contraption I’ve devised. How useful it is is up to you. I was thinking that with large storage systems, the copper golem would get slowed down searching through lots and lots of chests. So, wouldn’t it be cool if we had a chest that could take those items and filter them into a more traditional sorting system? This is it right here, though. It is actually just an item filter that’s been configured for multiple items. So, the redstone here just keeps the hopper locked. So, as soon as more items enter this chest, they will immediately be filtered down below. And note that the copper golem does something really important here. When it puts items into the chest, it puts them in the first slot. It doesn’t add them to the existing stack. And because of that, we’re then able to filter those items immediately out down to the barrel down below for further sorting. And maybe that sorting is done by more copper golems. But this could be a good thing because we can categorize our items, split them up into certain parts of our storage system, and then confine the copper golems to having shorter journeys and smaller amount of chests to search through. So, I envision that a contraption like this would probably help a lot in a storage system. And if you are wondering about the bedrock, the idea is that we have items that would never actually make it into this chest and that they help balance the signal. So, if you wanted to add more items here, you could simply take one of these items out and then put in an item to be filtered. And then the iron golem can get to work sorting those items into the chest for you. And look, it works. Our diamonds have come through down to the bottom. Next, I’d like to briefly discuss some of the ideas I saw in the comment section. Some of you suggested a copper button. Of course, there isn’t an iron button in the game, but if they added both of those, they could give them different timings. There is, of course, the heavyweighted pressure plate and the lightweighted pressure plate. Maybe a copper pressure plate could fit between the two of them. And I’ve seen a lot of you suggesting that the copper armor could have various stages of oxidization. Although the copper golem might help with inventory clutter in this update. It does mean we’re adding a heck of a lot more items to the game. I personally think if there was a really good use for having your armor oxidize over time, then it might be worthwhile. But my favorite of all the ideas I’ve seen is being struck by lightning if you’re wearing copper armor. The idea here is that you’re more likely to be struck by lightning if you’re wearing copper armor. I think that could be a cool little quirk they could add to the game. However, my favorite comment was from Kako von Luca pointing out that the copper golem could have a clear and obvious panic animation that lets the player know that something is wrong and they can’t find a place to put the item that they’ve got. They also point out that the copper golem simply putting that item back into the copper chest would be a bad idea since it would eventually pick that same item back out of the chest and be in an indefinite loop. I think this is a much better solution than just having the copper golem stand around for 7 seconds and try all over again. And one last comment that amused me. Copper is officially the only item to have both a chest and a chest plate. All we need now is the plate. And it’s on that note that I’d

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Minecraft Preview 1.21.100.23 gives us a look at the next minecraft update, focused on inventory management.

NEW MOB AND GEAR IN THE NEXT GAME DROP!

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00:00 Fall Drop
00:27 Blueberries
01:29 Copper Golem Knowledge
03:19 Copper Tools Numbers
03:44 New Copper Trims
04:04 Unstackable Sorting
04:44 Book Sorting
05:38 Shulker Box Sorting
06:34 Ghastuma
06:52 Sorting Contraption
08:05 How Filtering Works
08:28 Community Ideas
09:22 Selected Comments

#minecraft #minecraftnews #falldrop

25 Comments

  1. How tall is the Copper Golem hitbox? Can they fit through 1-block tall gaps? 1.5? Could be cool to have tunnels through the walls of your base.

    Can they path-find through paintings?

  2. I wonder if they'll ever add bronze as a slight upgrade to iron. Wouldn't be 100% realistic but neither are marshmallow fireball ghosts

  3. Definitely don't think they should be able to look into shulkers! Imagine setting some down to do some work only to find your golems have slowly stolen your items from it. There's an easy, convenient workaround though (which I'm sure Etho is already thinking of); simply make the shulker box drain items into a chest.

  4. I really hope they make the golems have the ability to interact with chiselled bookshelves.

    I want to make a massive enchanted book library and have these guys running around as little librarians. xD

    I also think that the golems interacing with shulkers would be cool, but potentially slightly OP (it might make redstone sorters more obsolete, which would be sad).

    On top of that, I'd rather they didn't open barrels, as they are used a lot in decorating, and I don't want my golems to hide my stuff across all of the random decorative barrels I scatter around my world.

  5. They should let us change the look of armor. For example: I really like the look of the copper armor, but I don’t know if I’ll ever wear it just because it’s so low durability wise. They should let us turn diamond armor into copper armor visually (and with all the variants)

  6. Why did you put blueberries in the title of they’re not even in the update. I don’t see a lot of clickbait from you but that 100% counts

  7. A little disappointed about how durability can override the wording of non stackables. No one uses a different chest for swords based on if they’re untouched or not. Just adds bulk to a chest setup

  8. I was thinking the golem could be useful for sorting junk like bows out of mob farms, but if they have to match the durability, that won't work as easily. I guess you could filter out what you do want, and have a junk chest hoppered into a place to get rid of it so it stays empty

  9. 2 ideas, one for golem sorting, one for oxidized armor effect.
    1 – golem sorting. you have a main chest for sorting out of, into different chests that are locked with redstone, as you demonstrate, which then hopper transfer into separate more spaced out copper chests for yet more golems for sorting. then, back to the top layer, instead of one golem and one chest, you have multiple golems and chests, and the copper chests are fed by hoppers that split from more and more regular chests, so you dump items into a large chest, they get hoppered out into all the copper chests evenly, then golems in bulk sort them into categories, then later golems sort the categories into individual items. Not super expensive.
    Idea 2, Copper armor and tools oxidation effect. More oxidized means the armor and damage values go down, but the enchantability goes up, until at fully oxidized, it's almost like gold, which was the one useful aspect of gold tools and armor was the buff to enchantability. gold should still be better in this respect, but copper will also be more durable than gold. this means it's stats slide around. It also means waxing armor and tools would be beneficial, and it means in PVP you could use an axe to strip wax and weathering, and if the weathering is required to have a certain level of enchantment, it would also strip some amount of the enchantment, dropping EXP mid-combat, but only if you think to try. Imagine having unbreaking IV and Mending III, and some dingback swipes you with an axe and you've suddenly got unbreaking III and no mending. absolutely devious.

  10. When VanillaTweaks gets around to making a pack for 1.21.8, I really hope that "copper tools/weapons/armor oxidizing with durability" makes its way into the selector.

  11. Felix/Xilefian actually provided some extra context on the miscoloured glowberries! It's something that they have artists do to train and practice the game's artstyle. Chances are they use the bright, vibrant blue because it's a very standout colour that shows off shading rather well, making it pretty useful for practising exactly that

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