

I've been using bsl shaders to add negative world curvature, and using distant horizons to load out really far. for some reason, though, when i look up, the game doesn't render all the chunks that should be in view (probably because whatever is calculating that isn't taking into effect the world curvature). You can see the artifacts this causes in the top corners of the second screenshot I uploaded. Is there any way to fix this?
by skill_myself
2 Comments
Minecraft world is a sphere, you are just inside it
I wonder if you could use this to make a ringworld