
Hey all — wanted to share a quick clip showing off what I’ve got running lately. I’ve been chasing “high render distance the vanilla way” (no DH/Voxy/Bobby) just to see how far I can push it before it falls apart. Also wanted to nitpick Terratonic a bit at the end.
Specs: 14” MacBook Pro (M4), 16GB RAM (I allocate 12GB to Minecraft), 512GB SSD, 10-core CPU (4P + 6E), 10-core GPU
Version/settings: Minecraft 1.21.11, Render Distance: 83 (vanilla), Simulation Distance: 5, FPS cap: 120. If anyone wants the rest of my video/perf settings, I can post those too.
Mods (performance + QoL): Ambient Sounds, BadOptimizations, C2ME, Cloth Config, CreativeCore, DisableFog, Entity Culling, Fabric API, FerriteCore, ImmediatelyFast, Inventory Sorter, JourneyMap, Krypton, LambDynamicLights, Lithium, Mod Menu, MoreCulling, Noisium, Resource Backpacks, Resource Config API, Resource Library, ScalableLux, Simple Magnets, Skyboxify, Sodium, Sodium Extra, supermartijn642configlib, WI-Zoom
Datapacks: Explorify, Structory, Structory Towers, Terralith, Terratonic
Resource packs: Dramatic Skys Demo 1 (kind of scuffed/not behaving right for me)
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What the video shows/my take- C2ME is the main reason this is even possible. It let me go from “32 RD is my limit” to “lol ok let’s try 83.” You can see the pill-style FPS/debug readout in the top-left while I spin the camera and move around. Sorry for the camera work too, I did not want to use the screen recorder, so I could dedicate all performance to Minecraft. I had to use my phone.
At 83 RD, it’s obviously not “playable” in a normal sense. It’s more of a flex/stress test.
Where it is playable for me: RD 40 / Sim 13. I use this when I’m boating across the ocean or climbing a mountain to scout. FPS usually hovers around ~60, but it’ll dip into the 30s sometimes if things get crazy (or tons of trees), then pops right back up. The spikes don’t really bother me.
RD 30: my “ground travel/jungle biome/lots of trees” setting. Still ~60 but noticeably steadier.
At my base (farms/animals/automation): RD 20 / Sim 8 keeps it smooth.
This machine is already impressive on its own, but with the performance stack… it’s kinda goated.
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My nitpick on Terratonic + oceans (maybe it’s just my luck?)
Terralith by itself is awesome. Love the rivers/valleys, and it still feels pretty vanilla-scaled. But with Terratonic (in this world at least), I hit the ocean and at 83 RD it’s just… water forever. I even wandered around for ~30 minutes, and it still felt like ocean-on-ocean. When I did see land, it was tiny and then more ocean again.
I get that Terratonic probably shines more with Distant Horizons / Voxy / Bobby (where massive landforms look insane from far away), but for survival… the idea of having to cross what feels like hundreds of chunks of ocean for normal progression sounds miserable. So I’m probably doing my real survival world without Terratonic. If I ever go full DH/Voxy/Bobby later, I’ll revisit it.
Next step is I’m gonna try a super light shader just for nicer shadows/godrays without nuking performance… Also curious if other people have had the “endless ocean” experience with Terratonic.
by Microscopic_Student
2 Comments
This is very cool.
This is more to your endless ocean experience but Terratonic reminds me of what Minecraft used to feel like pre 1.7 where oceans could be endlessly vast.
I personally loved it, but the generation did change for a reason I remember people complaining about gameplay just being holding W for an hour. But to that point the oceans made it feel like when you traveled to a new island you were resettling.