Hey y'all, I'm working on a sorter for my general mob farm and I made a contraption to lock items in a chest so my copper golem will put armor drops in there to be smelted using the bows. problem is it will only keep 7 items and if he gets an armor that isn't in there he won't put it in the chest. It has to be the same armor piece AND material. Is there a way to make the hopper release with a stronger redstone signal so I can keep about 12 items in there and I can have 1 of each type? I tried making the redstone lines longer but it just broke it. TIA

by Zestyclose_Freedom24

1 Comment

  1. Funny enough I just built one of these in my world. The easy but ugly solution is to just make that “slice” longer so the signal strength needs to be higher before it reaches the torch. The more elegant solution would probably involve the comparator in subtract mode with a another comparator reading a chest full of items. That would probably be 2-wide non-tileable.

    In order to control exactly how many items you are sorting, I’d recommend filling the filter chest with everything you want the golem to sort. But place those items at the bottom of the chest. At about the middle of the chest, use a filler item to fill the chest until its right on the edge of powering a dust 1 more space. Since items are always placed at the top of the chest inventory, you should have a pretty robust system where items get pulled by the hopper faster than the iron golems can put new ones in.

    Also, I should note you dont actually need a repeater if you use glass/copper grate to carry the signal down. Also you can save a hopper if you re-wire this slightly.