I'm trying to develop a seed map, with some improvements I don't see on sites like Chunkbase and others. I won't mention the improvements here, but when it's ready, it will be something incredible.

Right now I've added some structures and biomes to get started, but I'm struggling with a map cut into square pieces and a non-procedural generation, especially when using zoom; new results are generated instead of the world simply expanding or shrinking. I welcome tips on how I could improve the results.

Also, in the tests I'm doing now, world generation is very slow, about 2 to 3 minutes to generate a result, so that's something I'm trying to focus on for now. Another thing I'm trying to improve is the position of the structures, as they are not yet 100% in the real world locations.

I'm using Tiles, SuperTiles, and Metatiles; there's still a lot to improve, but all help is welcome!

PS: I'm focused on Java generation for now, then I'll focus on Bedrock.

by Southern_Control6820

Comments are closed.