31 Comments

  1. Never thought you could simulate earthquakes by basically dragging the literal soul out of the dummy is certainly not something I expected to be possible… Also makes me think about Undertale's mad dummy, I love him so much

  2. 6:42 the particles show the ghost going rapidly right to left, so could pressure plates be placed above the hoik blocks, then wired to lighting (gemspark maybe) as a (admittedly louder) alternative to the flashing light you used in the UFO build earlier in one of the mannequin builds?

  3. I think the biggest use I'll get out of this is one you didn't cover: Taking advantage of the moving particle effect when hoiking it! Could be a fun way to give a hint for a puzzle or a visual for flowing magic.

  4. Hey Khaios!! Love ur vids <3 id like to make a suggestion! Is possible could you make a shimmer pylon video?? I was rewatching the pylon videos and realized that you hadn't done it. You don't have to if you don't want too! (Yes ik you've made a custom shimmer biome in the past but still I would like to see what you would do with it :P)

  5. Можно еще на место куда телепортируешь мишень поставить манекен, и так можно будет бить украшеный менекен

  6. Daamn you gotta try the world-loader detector, my favorite ghost dummy wiring
    It's pretty much a way to turn on any wiring automatically as soon as you enter the world
    You place a falling-ghost dummy to hit a pressure plate that connects 2 dart traps. These dart traps will travel a wide distance through an actuated row of blocks, but only one of these rows are actuated (meaning only one dart trap gets to pass through the end) and in the end, there are two projectile pressure plate (one for each dart trap). These pressure plates activates a 1/4 sec timer that interchanges these actuated rows (so the dart traps never reaches these pressure plates twice). And with this 1/4 sec timer you can wire it to pretty much anything you need to work automatically