I’ve been working on a logistics-focused modpack and just finished a system I’m pretty happy with. The idea is to make moving items feel physical instead of just putting everything into your inventory. Crops only stack to 8, so if you want to move anything in bulk you have to package it. To do that, you drop a full stack on the ground and throw a barrel on top, which turns it into a crate block.

Crates act as shipping units and only stack to 1 whilst also slowing you down, so carrying them by hand isn’t practical. Instead, you pick them up and load them into carts, which have limited capacity and visually show the cargo but can be carried around by horse or donkey.

If you handle crates properly, they stay intact and can be moved around as cargo, but if you break them open you only get the items back (minus some occasionally) and lose the packaging. It ends up feeling a lot more like actually running goods between locations which I think helps a lot with immersion especially in the early game.

Let me know what you think and apologies for the lag spikes, my laptop isn't great.



by Boxooo2000

1 Comment

  1. I think the innovation is really cool. Adds a nice layer of puzzle. I do worry that most players would find this mechanic too laborious to use unless it’s kind of the focus of the pack.

    But for something like a narrow scope farming modpack where farming isn’t very complex in Minecraft at all, it works well.