I feel like the caves and cliffs update and the nether update and so many updates before those were so large, we couldn't imagine playing without them. The drops are always cool and fun, and I like them, but I'd rather wait 2 years for something massive rather than these little drops. They can always add little things in big updates, after all.

No hate towards the devs or anything tho, they working hard and feeding us good, just an opinion

by sharjesk

39 Comments

  1. I don’t even think they’re working that hard tbh… they were until the wild update, maybe even during 2025, but man… 2026 looks so bad for Minecraft

  2. Just another bad update. There is no actual use of anything added other than building or having 5 min fun. They added a real element and could have added so much more rather then just the slime.

  3. Admiral_Fang on

    personally I have hope for this new drop… and I’m hoping that they are working on something big behind the scenes

  4. Honestly, i actually like this type of drops. It may not be giving us big stuff, but they are giving us the small stuff very much more frequently. Previously adding new creature or a biome was either a big change or not enough, this way, the small stuff like the sulfur stuff and the baby mobs can be added, without it becoming a very random number of stuff like it would be if we merged all 1.21 drops into 1 update

  5. cactus_deepthroater on

    I like new blocks, new blocks are always good. But the slime things are so stupid, I laughed when they said its use. How is *that* what they decided to add?

  6. ricardog2333 on

    disagree with me all you want but ngl i think this drop is cool. I do agree that a lot of drops are pointless and i dont like them but imo i love this one. It adds something fun cool and doesnt seem to be stupidly hard to encounter/smthing youll never encounter (looking at you sniffer.). Aslong as its not a SUPER rare biome then imo i think probably gonna be my favorite drop even if not much more stuff is added.

  7. thevirusandthevoid on

    i really hope they add more things to these caves, it has so much potential

  8. I miss the “old” minecraft. Big updates to look forward to, not too much stuff being added to the game all the time. I can’t keep up with these new drops anymore…

  9. I wish they’d update The End! More ender cities, lore about the enderman and shulkers, places to loot, maybe some kind of unique end block or something

  10. JustsomeSpaceG1 on

    The only reason the small updates are feeling less “impactful” is because half the fandom spends its time complaining and whining, unable to make up their mind on what they truly want.

  11. LoganJake210 on

    I am so disappointed we aren’t getting big updates, I really feel like that decision was a mistake. That feeling when I saw the Nether Update get revealed was indescribable, it was such an amazing feeling how shocked and amazed I was, and I don’t think I’ll ever feel that feeling again, unless they change this and reveal an End Update with a big update announcement, but honestly I just really haven’t felt anything since the last big update, and the seasonal drops just really don’t excite me

  12. I just don’t need another 3 useless blocks, 1 useless mob and 1 useless biome to contain it per quarter of a year.

    600 person company who literally hasn’t made a meaningful addition to their games in 3+ years

  13. People: the wait between content drops are bad! We want more frequent small updates.
    People again: we want big and impactful! Not small and fast.

    I agree that the recent additiona have been quite bad tho.

  14. i really expected more, i mean there’s a lot of things better to add first i expected a cross playing method between bedrock and java with a new pvp system, then with the portal bait i expected a great update. this year live felt a new quality of life drop, it was really disappointing.

  15. the large updates also gave mod authors crucial time to adapt to changes and update their code. now a days? forget it keeping up is a full time job.

  16. I don’t understand the idea minecraft needs big game changing updates to continue feeling special.

    As they said in the live Minecraft is a sandbox, the big changes to your world should really be coming from you the player and how you’re choosing to alter and affect your world.

    I feel like a way a lot of players talk about the game is in a way that makes it sound like if Minecraft stopped getting updates tomorrow they’d lose all interest because there’s no reason to play anymore due to their being no new features.

    The whole point of the game is there is no purpose or reason for anything you pick and choose what matters and what doesn’t.

    You could play Minecraft for years and never once visit the end or nether and sure you’re missing out on areas of the game there’s still enough to keep you entertained because you can still build whatever you want

  17. Hilarious to me how cautious everyone is to lay the slightest criticism over the absolute jack shit mojang has been doing since 1.21 at fear of being labled a mojang hater by redditors

  18. WattageToVoltzRatio on

    They could just optimize things, but because that’s not content people would get pissy about it

  19. Stinky_Toes12 on

    My issue is that if you look at like every drop in a year its still way less (and honestly worse) then the big updates we used to get like 1.14 and 1.16

  20. Honestly, I do not mind any of the stuff they add. It all looks nice, the new blocks look really good. It’s fine for what we know now, though I’d like a couple of more things added with the stuff (maybe we get a sulfur or cinnabar material we can craft with to make something, perhaps something potion related). Even so, I think it’s wrong to make a never ending list of demands for the game like others can be guilty of. It’s pretty unhealthy to scream “oh we need an end update” or whatever

    The problem isn’t about the content but getting people to play. Having more content come out in longer waiting periods allows for that hype to build and for people to really come back to the game to test the new stuff. My friends and I would create a new server for nearly every update just to do the new stuff and it felt like a new experience. Whereas with the drops, it’s good… but it feels like the same experience but with some new added minor stuff.

    I appreciate them trying something new with the drops. But the title updates would be more exciting and give more of a reason for the casual player to keep coming back. Smaller scale add ons, while better for more regular players, doesn’t have the same effect

  21. The last update I thought was a slam dunk was the nether update, I miss when we would get amazing impactful updates to parts of the game every year. The updates for the past five years have just been so weak and underwhelming, and it feels like the dev team is really running out of ideas.

  22. My friends and I used to start a new server with every major drop. But now with all these small updates, there’s not much incentive to hop back for long when it’s all minor tweaks and additions.

  23. Proud-Nerd00 on

    For me, I like the new stuff they’re adding. But I’d like to see them add more functionality to what we already have. Or update things already in the game that are overdue for update

  24. Smaller, more frequent updates also means you’re basically never playing that content on a server with plugins, because plugin devs just aren’t gonna update that fast.

    Servers now tend to pick a version, stay on that, then when they decide to reset the world, they might update.

  25. ObviouslyLulu on

    It’s just that the drops are all their own, small little random thing that bugs me the most. I’d be fine with the bigger scale updates even if they were a couple years apart, or if we got them basically split into 4 updates each year like we’re getting now except actually related to each other and not random independent things like this

  26. RailfanAshton on

    it’s literally Caves and Cliffs again but Minigames just got a big buff but I’ll take it over just retextured mobs and a flower

  27. Legal-Treat-5582 on

    “Feeding us good”? They’re not doing that at all. These drops are the epitome of that meme about how Minecraft updates just add a random wood, flower, and pointless new mob.

    Doesn’t help that despite some of these new features seeming neat on the surface, they’re pretty much always absurdly niche (or even entirely useless) and / or force you to travel hundreds of blocks away to try and find the new biome that has the new content exclusive to it. Camels, Sniffers, Armadillos, pots, maces, you hunt them down or check them out in creative mode to see what they’re about, then instantly forget about and never use them ever again outside of maybe putting the animals in a zoo.

    People will use the new block sets, but the Sulphur Cube will go the same way as all those other features; people will mess around with it for a few minutes, then instantly forget about them, maybe putting them in a zoo or keeping one as a pet.

  28. IamBecomeZen on

    I’d love to see a revamped 3rd person. Sure mods already do it flawesly but an official better 3rd person could be cool.

  29. The worst part is each drop is literally oozing potential and cool concepts that is being wasted in a drop format. A sulfur cave?? That’s the most dangerous, deadly and uninviting place I could picture from name alone.

    What do they do with it? A harmless mod and bubbly water in a coloured cave. The sky is the limit here damn it! Make the bubbles poisonous, make the small slimes drop sulfur in a mini detonation (for upgraded tnt recipes), introduce fragile explosive blocks, increase creeper spawn rate, make stalagtites connected to sulfur + water drip with hurtful waterdrops, anything that would embody danger!

    This drop literally has the name”Chaos” yet this fully static cave system acts as nothing more but a collection for new building blocks and a gimmick mob.