So since the java snapshot dropped i have seen a lot of people complaining that mojang removed some of the things that where possible on bedrock, the thing is, they didnt remove, is just that the bedrock implementation is different from java.
The main thing is the cube physics, in bedrock it used the normal knockback code, on java it has its own custom one where depending on where you hit it goes different directions, and the more damage you do the faster it goes. Another thing was a "bug" where sulfur cubes with the a block that gives the "sticky" tag made it stick to the ceiling, but if you where to go near yo uwould hear a lot of noise since its probably unintentional.
So i tried to do the 2 things people talked about on java and after a few adjustments i was able to "fix" it.
For the zipline the main problem is the java lead lenght, its a few blocks more than bedrock, so you couldnt reach the cube with the spear, i was able to fix it by having another cube 2 blcoks above the main one, so i would leash the boat to the cube at the top (wich has an blue ice block inside), and then leash that cube to the one below, this way the lead lenght is shortned so you can hit the bottom cube without a problem.
For the flying machine i used a wood block and a stone spear, so it doesnt go fast enough to break the lead, i then aimed at the bottom, wich with the new physics launch it upwards, so even after the cube is outisde my hitting range it still flies for some time before landing.



by Henri_PTA

2 Comments

  1. Quiet-Transition2558 on

    This is so clever! That’s a shame about the “sticky” tag effects being a bug. I feel like the cubes sticking to the ceiling made sense for blocks like honey.

  2. _Humble_Bumble_Bee on

    I have literally no idea why Mojang just can’t have equal features in both Bedrock and Java? Like parity isn’t that hard especially for a feature that just got added.