I'm not too sure how this mod works, but supposedly it uses a certain algorithm to procedurally generate these terrain that are meant to be extremely close to how terrain looks on Earth, go check out the Terrain diffusion github and Terrain diffusion mod github for more information on this if you're interested.

When generating the world, you have to chose the Terrain Diffusion option in world type and you can chose a value between 1-6 for the size of the world, where 2 is sort of similar to the size of the vanilla world with the tallest mountains being about 200 blocks tall, I used 4 on my world and the tallest peaks were about 600 block tall with the mountain range shown in the screenshot being a few thousand blocks across.

The mod also has a built in terrain explorer, you can use it by using the command: "/td-explore " in game and there'll be a link in chat you can click on to use the terrain explorer (see last photo) where you can click a certain point on the left map, which will load the right map, and from there you can click on a location to get the precise coordinates to tp to, which really helps when the world is so big.

I used a few other mods to get this to run smoothly on my pc, the main ones being:

  • sodium
  • lithium
  • voxy and voxy world gen (voxy render distance was set to 560)
  • chunky (this was used to preload a 3000 block radius which took about 2 hours)
  • immediately fast

Shaders were handled by iris and the shaders used in these screenshot was solas shaders

here are my pc hardware specs:

  • ryzen 7 9800x3d
  • radeon rx9070xt
  • 32GB ddr5 RAM at 6000MHz (I allocated the game about 24GB, I did see it use up to 15GB at one point when it was pre-loading the chunks using chunky)

after pre-loading for 2 hours the game ran quite well, I was averaging 180-200 fps while flying around. It is worth noting that this mod is still very early in its development stage and therefore the terrain generation only supports Nvidia GPU acceleration meaning if you have an AMD GPU like me the game would crash or freeze during world generation when you create the world, to fix it you'll need to change a file in the mod config to make it use the CPU instead of the GPU but do be warned, it will be much slower and you will need quite a beefy CPU.

by memeus_yeetus

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