
As many of you noticed we have started publishing new alpha builds for The Aether recently but were very understandably confused about our decision to release on 1.21.8, which was not only not a popular version but wasn't even the latest version at the time. I won't bore you all with the details about our reasoning for these decisions but what I will say is getting the project onto 26.1 was always the end goal and I'm really happy to announce we've just published our first 26.1 alpha.
We're expecting things to still be a bit rough through the technical transition and there's still some compatibility bugs and issues but we're pretty happy with the state the mod is in.
The reason I'm making a post about this is because we've made the decision to make 26.1 our LTS version for content development for the foreseeable future, likely only porting again when 27.1 drops next year. This aligns with what we've seen and heard from the Neoforge team in terms of their LTS plans and should bring us back to a more normal yearly porting schedule.
We plan to get the original mod ported as well in the near future and both Aether mods should be compatible if all goes well. So consider this alpha to be the *real* start of forward progress with The Aether We're going to be pretty much immediately shifting work to our first brand new dungeon design, The Infected Guardian Tree, so look forward to posts about our progress with that in the near future!
If any of you would like to test out the mod and give feedback on stuff please feel free to download the 26.1 alpha over on Curseforge or Modrinth and use our GitHub to report issues.
Any questions about the project and its direction please just comment here and do my best to address any concerns or answer any fun questions!
Cheers everyone x
Katie – Aether Team Lead
by ozzAR0th
3 Comments
Oof
getting the feeling 27.1’s going to be the next main version and i cannot be more excited to finally ditch opengl
27.1 save us