This is a quick update on the survival mod I was working at earlier! Please ignore my hideous prototype models, 90% of this is going to be expanded later!

My mod is an earlygame expansion that tries to make a fun version of realistic tech progression that also goes more in-depth than No Tree Punching (which almost instantly lets you make a furnace).


It's not meant to be as hard as say… TFC, but it forces you to play slower and build wider instead, as these processes are initially slow. Getting to a furnace (mid-game) will probably take you multiple in-game days, you'll be constantly having to plan your progression alongside securing reliable sources of food.

Alongside the basic tech tree (Kiln (-> and now Crucibles!) -> furnaces), I have now implemented a food rot system, since Food Funk isn't really well ported to other versions.

Currently, almost all food rots over time. Some can have their lifespan extended a bit by cooking them in a campfire/furnace. Unlike some of the other implementations, I made sure to make honey bottles never spoil, just like in real life. Food preservation is also probably coming next.

Arguably these crucibles would probably only be smelting up to copper, but this isn't for 1.21.9 yet and I would die if I had to remake copper tools 🤷‍♀️.


Outside of that, I don't know if I should branch out into less 'vanilla-friendly' features, but there is still tonnes for me to do. Please give your opinions!

by emmowo_dev

1 Comment

  1. AcrossTheBeach on

    I like it. I’ve always wanted a mod like this that leans more into vanilla than something like tfc