Hi, I'm Predator97427fr, creator of the Pathogen mod and Horror Element mod. I've been developping a new mod for a couple of month : aliencraft : Kepler22b. I already created a topic on this subject a couple of weeks ago and I'm here to give some updates.

here's the link of the previous post if you want it :

https://www.reddit.com/r/feedthebeast/comments/1skbj1k/im_working_on_a_big_scale_alien_planet_mod_for/
I have already fully implemented one of the 2 biomes that will be playable in early access, the alien jungle. This biome currently includes various human structures, ancient civilisation ruins, some structures for the mobs of the mod (rn 7 unique mobs with unique abilities and color variants) armor set, alien technology, new weapons, a unique flora with singular interesting effects…

Today, i just wrapped up the aesthetic of the 2nd biome(including decorative structures, the plants, floating islands, sandstorm effect), Kepler's Desert. I'm now moving forward towards the hard gameplay component of this biome with the mobs, structures and items. Here is a sneek peek at one of the inhabitants of Kepler's deserts, the xenoscorpion, a cunning creature that lives in vast underground burrows and will emerge from the ground at night to hunt unsuspecting preys…
If you want to know more about the development of this mod, you can join my discord server :
https://discord.gg/P4aZmpFMcc

by General-Classic-9330

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