7 Comments

  1. Bonelessburger01018 on

    Agreed. I’d say it’s the ol, reliable mod, that gives a good reason for exploration

  2. Yeah i agree, though i personally fond the loot to be too op and too easy to get last time i played it

  3. leonniclass on

    Agreed, but I hate how modpacks just slap it in and don‘t modify loot, monsters, structure design.

    This mod provides huge customization but most packs dont even tweak the loot

  4. AndrogynePorcupine on

    If the pack is based more around exploration or RPG-like progression than resource gathering, then yes. 100%

    But I’ve found that it actually gets in my way, more often than not, when I actually WANT to go mining and participating in the more “cozy” parts of the game.

    Even when I turn the spawn rate down, the dungeons are so sprawling that I’ll accidentally mine into one and interrupt my flow.

    Personally, I prefer mods that add an entire new dimension for that stuff… I dream for the day that a system like the “vault hunters” vaults would come out as a fully standalone mod.

  5. I totally disagree, listen I respect the mod’s legacy and wide compatibility but these dungeons usually just fill my inventory with junk, there’s way too many spawners and mobs, the special rooms are kinda charming at first but get boring once youve seen them all once, the loot is good for vanilla style packs but in any big modpack the loot is basically trash.

    So top 10 worldgen mods of all time??? No chance even taking legacy into account imo

    I like the custom potions and the separating levels, but objectively this a mod I think has been obliterated by the passage of time.