I’ve been working on a massive project inspired by No Man's Sky and the concept of real-time space exploration.

Every planet you see is truly infinite, utilizing custom chunk loading and procedural generation. I'm also building out a system to simulate alien evolution based on atmospheric data (like temperature, toxicity, etc.). Everything is being optimized heavily from the ground up because I eventually want this to fully support VR.

These are some early cinematic screenshots of the different biomes and the atmosphere system. Let me know what you think, and I'm happy to answer any questions or take requests!

by Vmaster2000

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