Note: the hopper immediately below the dispenser, is filtered and has stocks up to 10 honey bottles and drops down when it reaches 11.

I PUT ALL TEXT OUTSIDE OF BRACKETS FROM THIS POINT ON IN ALL CAPS, WHICH MAKES IT APPEAR TO BE LONGER, BUT ALSO MAKES IT QUICKER TO READ, AS YOU DON'T NEED TO READ THE BRACKETS TEXT…

THESE TWO STRUCTURES WERE BUILT EXACTLY THE SAME, HOWEVER… ONE WORKS… AND ONE DOESN'T…

THE FIRST SET IS DYSFUNCTIONAL, THE SECOND SET WORKED (ofc not naturally producing that much)

NOW THE ONLY DIFFERENCES BETWEEN THEM, IS THAT THE WORKING ONE WAS ON MY – XBOX ONE, – HOSTED ON MY DEVICE, – HAD A GLASS/VOID FLOOR (but nowhere that

should matter), – HIVES WERE REFILLED USING STRUCTURE BLOCKS (using a 64 tick delay between random hive refills)

WHEREAS THE BROKEN ONE WAS ON MOBILE, – ALTHOUGH HOSTED BY A FAMILY MEMBER ON A COMPUTER NOT HOSTED ON MOBILE, – WAS BUILT INTO THE STONE FLOOR, – AND THESE HIVES WERE REFILLED USING BEES…

YOU MAY NOTICE THAT THE REPEATERS (there's only one per slice so i don't need to specify) HAVE A DIFFERENT DELAY, I'VE TRIED IT ON 1-TICK 2-TICK AND 4-TICK (i didn't try 3-Tick, i didn't really see the point in trying it, i don't think it'd do anything)

HOW IT WORKS (incase you can't see)

THERE'S A CAROUSEL OF HOPPERS ABOVE, MOVING AROUND EMPTY BOTTLES, WITH ONE OF THEM COMPLETELY FULL OF EMPTY BOTTLES AT THE REFILL POINT (the giant prismarine well, only visible on images 7 and 6, this part is functional so i won't focus on it, but if you do wish to build the honey farm i made, either to test it, or use it yourself once i figure out the issue, i have information and images of the other areas shown in the comments, i have also asked about this before, so you can go to my profile to see the other images and progression if you're into that kinda stuff)

THE BOTTLES THEN GO DOWN INTO A HOPPER AND THEN A DISPENSER; REGARDING THE TOP VISABLE HALF OF THE EXTERNAL FLAPS, AS SOON AS THERE IS JUST ONE BOTTLE ON THE DISPENSER, THE HOPPER LOCKS, I USED THE REDSTONE LAMP TO HAVE A FUSE OF JUST ONE DUST… (however, this lamp now serves a secondary purpose of alerting me to the failure of that segment) ‘WHEN IT LOCKS THERE IS ONE BOTTLE IN THE HOPPER, AND ONE BOTTLE IN THE DISPENSER,’ (the redstone lamp takes 2 ticks to turn off, and the two comparators take 1 tick each for signal to pass through adding up to 4 ticks… it also takes four ticks for an item to pass through a hopper… i didn't research this when i was building it, i was throwing science at the wall here to see what sticks, I'm only researching it so i can make a detailed post)

ONCE THE HIVE IS FILLED WITH HONEY, THE OBSERVER DETECTS IT (it doesn't interfere with the hoppers, i have tested this) AND A SECOND OBSERVER CONNECTS IT TO THE SMOOTH RIBBED AREA, THE REPEATER IS USED TO STOP THE BULB ON THE NEIGHBOURING SEGMENT FROM ACTIVATING, (i think i might have forgotten why i used it, which is why i thought screwing with the delay would be able to fix my machine) BUT THAT THEN EXPANDS OUT TWO BLOCKS TO MAKE THE RIB REDSTONE TORCH FLICKER AND TOGGLES THE BULB, HAVING IT POWERED AT ALL TIMES, ONLY CHANGING WHETHER IT'S LIT OR NOT… THIS IS THEN READ BY A COMPARATOR TO HALF THE PULSES FROM THE OBSERVERS, WHICH PREVENTS HALF OF THE BOTTLES FROM LEAKING OUT, [I'm only just realising i could've used a second repeater instead of a fifth comparator, and removed the middle sections of the ribs and instead used it to add another block to the bee chambers to isolate the bees from eachother… there was some fiddling around on this part for my starter module],

WHEN THE BULB GETS LIT, THE DISPENSER BOTTLES THE HONEY FROM THE HIVE, AND THEN DUE TO IT NOW BEING EMPTY, THE OBSERVERS GO OFF AGAIN AND TURNS THE BULB BACK OFF (when the bulb is lit, the hopper cannot take a bottle from the carousel, or put any bottles currently that are in the hopper, into the dispenser, although both of these would be an issue, the only difference is the second event would make the issue occur later), WHEN THE BOTTLES BECOME FILLED WITH HONEY, A SIDEWAYS HOPPER WITH A FILTER TAKES IT [the filter is explained at the top of the post],

EVERYTHING FROM THIS POINT ONWARDS WAS FULLY FUNCTIONAL, UNLESS THERE WAS AN ISSUE WITH THE BOTTLES IN THE RECALL AREA, AS I WAS LOSING BOTTLES SOMEWHERE, HOWEVER I DO BELIEVE THAT THE ONLY LEAK WAS FROM THE DISPENSERS, AND I JUST HADN'T MANAGED TO GATHER THEM ALL, (but let's focus on the current issue, rather than an area that probably doesn't even have an issue as i don't think they are being thrown out the dispenser and immediately being despawned)

CONTINUED INFO ON HOW IT WORKS ON MY COMMENT, ALONG WITH HOW TO BUILD IT, AND TROUBLESHOOTING… THERE ARE MORE IMAGES ON MY PROFILE TOO, AS THIS ISN'T THE FIRST TIME I'VE ASKED ABOUT THIS MACHINE…

by BendanPrinting

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