This is pretty simple, but I hope I can help someone who wants to speed up their crafts in the early/mid game (ATM9, Moni, etc).

This system is expandable with no real limit and can be done quite early in the game and your GT progression.

Activity covers, redstone (wireless or wired), and inverted toggle busses are the main key ingredients in making this work.

Make a subnet from a pattern provider (with blocking mode) and into separate storage buses (with "report inaccessible items" enabled) with incrementing priorities. Then add inverted toggle buses on each storage bus setup. Then add an activity cover on the machine with a way to transmit the redstone signal to the inverted toggle bus (could be anything really, just make sure it doesn't pulse but stays lit when the machine is running).

That's basically it, just add interfaces/a way to output the outputs from the machines (ideally using a subnet to relieve channels on the main net).

What this basically does is:

The craft is input into the subnet and then blocked by the blocking mode of the pattern provider. However, when the machine activates, and the redstone signal is sent to the inverted toggle bus, those storage bus(es) are cut off from the subnet and trick the pattern provider into thinking the subnet is empty again, sending the next batch. And this process is repeated until all machines are running.

Very simple, but scalability depends on the speed of the craft. Too fast, and AE2 cannot keep up with the demands and might input crafts wrongly, so be aware of that and tweak things (increasing crafting sizes, etc).

For the AE2 and GT experts, please feel free to add your suggestions or recommendations to this setup.

EDIT: I realized for singleblocks, you can just put the activity detector cover on top of the machine and it will toggle the toggle bus, saving you space on the cable

by Whack_N_Blite

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