I am running a slightly modified version of the AllThingsMeaty modpack on CurseForge. It comes with Spooklementary shader that runs on Embeddium, and uses Sinytra Connector to run NEEPMEAT on Forge.

However the animated parts on NEEPMEAT models act curiously when the shader is involved. Pictured are two sets of crushers and motors, the ones of the left missing the animated bits. To reproduce this you just have to:

  1. Place the left pair of machines, either while shader is active or turn on shader afterwards

  2. Disable shader and place the second pair of machines

I get that some shaders refuse to render specific animated block models, but straight up deleting them from rendering even after becoming inactive is new. What could be a possible solution for this or the setup of this modpack is too far gone already?

by SYDoukou

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