I found the best mod that nobody knows about. This Terraria mod has quickly become one of my favorites. It is beautiful, has fantastic bosses, and amazing structures I haven’t seen in any other mod. The Lunar Veil mod, once known as the Stella mod, is a mod on tmodloader that I hope so many more people will discover as it deserves so much more attention.

Check out the mod, Lunar Veil: https://steamcommunity.com/sharedfiles/filedetails/?id=3019925104
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MUSIC USED
*Terraria Original Soundtrack:* https://youtube.com/playlist?list=PLBO2h-GzDvIazWs1jFf0QwzLjKqTW5w5a
*Terraria Otherworld Sountrack:* https://youtube.com/playlist?list=PLIkIdl6mePBshFxcxazePZxgBNq2oxWo2
*Calamity Mod Soundtrack:* https://soundcloud.com/dm-dokuro/sets/the-calamity-mod-ost
*Intro:* “Orphic Night” by NIVIRO, Diandra Faye
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TEXTURE PACKS
– Axolotl Pet, New Animations, New Shields, Shadow Armor Revamp, Color Buffs, Colored Emblems, Chinese Moonlord, Tomes retextured, Desk dragon, Better World Icons, Colored Boss Relics, Pylon, Crabby Angler, Dryad Deer, Eevee Fennec, Cyborg, Clockwork Dragon, Kobold Invasion
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#terraria #gaming

24 Comments

  1. Man, i am so glad i knew about this mod before you covered it, because that beautiful place at the right of spawn breaks world gen since it's a literally copy pasted pre-built creation, so it'll replace everything that it is set to spawn upon in world gen. I would be so much more disappointed in this mod if i had gone to it with the expectations i would've had from this video, but i'm glad to see someone got to enjoy what i couldn't.

  2. Had a horrible time with this mod when I picked it up. Too many materials made crafting a maze, and the dash never functioned for me even though it was clearly intended for the fights.

  3. Looks like a fun mod that has a lot of effort put into it, however it definitely suffers from not having a lot of balance/design thought put into it.
    Having end-game weapons functionalities on low-damage weapons doesn't suddenly make them level progression appropriate, the ease of use is way more important than the damage the weapons deal throughout most of pre-hardmode.
    A lot of the texture work in the new structures blends, making it really hard to see where you're going and whether things are part of the foreground.
    Really, most of the balancing of the enemies seems to be pretty off from enemies spawning too much and being too strong, to bosses being the opposite.

    I think once this mod is in its polishing phase, it'll be something special. Right now it feels like the creators are in the phase where they're throwing stuff against the wall to see what sticks.

  4. Actually…i'm using it right now. As a new player, I was sold on the idea it focuses on pre-hard mode content so I went with it.
    It's a bit overwelming with all the aggresive spawn rate and the wonky world generation…but I still love it for what it is.

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