Mojang just added the best item (and the best name) to the game.

So who would have thought that moang would add such a unique combat item to the game the fart bubble I mean the wind charge it’s a wind charge it charges wind so basically entire video is going to be going over this single item even though 24 w6a adds some other things

Some other changes the entire concept for this video is really just talking about the fart I mean wind charge I’ll just summarize the other things first armadillos now do this so they peek out before they decide that you know it’s safe or not safe to

Come out okay so he’s now rolled up and he’s going to peek out and if I run again it rolls back up again or really it just despawns its head the head just disappears that’s all it is so he peeks out and then crawls back out this brings

Up another question about the unique aspects of Animation style the new Mobs compared to the old ones the armor dealer is going to start waddling around and moving side to side when it walks around like this what are you going to do with the old mobs and how you going

To update them to be consistent with a new style next Wolves are now stronger so if you tame them and you hit them with a netherite sword it’s still alive and if you give them wolf armor which still looks like a skinned rabbit they can take even more hits I’m sorry please

Don’t hate me that’s all I’m going to do to the dog one thing you’ll notice before I talk about the f I mean wind charge is that the breeze sounds a lot like the Wither it also flies it’s basically the Wither now if you kill the

Breeze you just let me it drops F wind charges the wind charge acts like a fireball jump in bedwar or rocket jumping in TF2 so jump and throw it almost immediately after you trigger the jump key pretty good and now back to 246a if you use the fart bubble and you

Run jump you can do the same thing it appears to be a little bit weaker than Fireball jumping in bed Wars I’m using the same analogy here there are similarities such as if you’re in surval mode and you do this you you won’t take any fall damage because you only take

Fall damage if you fall below the jumping point and on the right side you can see elevation with a single fat bubble it appears you’re going only jump up a maximum of seven blocks there’s seven four I believe the idea is the F bubble immediately after jumping the

Longer you wait the worse it is I have a wall here which I can scale up entirely with only two or three Barts I appear to be using that word on ironically now so we try to aim at the wall over here so 1

2 oh I did it with two you only need two cuz it’s an elevation of 14 this block height is 14 blocks so there’s almost no risk involved with using this item it’s so easy to clutch with as well see even if you do it horribly you can still

Scale this W easily with zero risk you just end up consuming more of them although the most optimal path is of course using only two cuz each one elevates you about 7 and A2 blocks and once again it appears that you will never die to this because you can just

Use a single wind charge I mean f charge just throw it on the ground before you die you won’t take any damage FS of fun here is an LED screen using copper bulbs with buttons in front of them so because breezes activate certain triggerable items and blocks in the game

With their charging if I go over here and start throwing them at the screen they will light up the CPP Bol s because they are being triggered by the buttons which are being triggered by the farts what that does is it allows you to draw

Something on the screen I can do this to reset this is just a reset command I can draw something here and something over here this is fine and one last thing that I tried with it is where’s the why can’t I see the bubbles I try to increase the knockback

Ability of the item itself and I wasn’t really able to do that so if I go freeze and then throw an inanimate wind charge this is what it looks like by the way it looks like coagulated milk it doesn’t have a custom knockback value the power

Here is accelerant of the motion data so it doesn’t actually have anything that provides more knockback to it so the only way to do that is summon a whole bunch of them now you could try a stasis chamber which is what people use for ender

Pearls why can’t I see it okay there it is if I throw end Pearl in there it’s just going to stay there for as long as you want it to be staying there okay so there’s the ender pearl that’s not moving and it won’t activate unless you

Put a block on it or you Collide into it like this the same thing does not apply to wind charges because wind charges are not impeded by water you can try this if you throw a wind charge through the water it acts like a torpedo like structure is not affected by the density

Of liquid if you throw an ender pearl it sinks because it’s affected so accordingly I don’t think there is a way to achieve what I’m about to show you in survival mode so first I’m going to tick freeze the game so now the game is frozen I’m going to spawn several wind

Charges underneath me and they’re all going to accumulate in the same direction in the same location with the same motion value if I show the motion values right now they’re all a little bit different they vary slightly because of some variance in the random values

But they all going to do the same thing they’re going to spawn and then shoot themselves downwards but consistency I’m just going to spawn them with a command so I’m going to double them up every single time and now there are 5,000 and you can see the game does not like what

I’m doing irrespective of this I’m now going to unfreeze the game and this is what’s going to happen to all of the wind charges once I unfreeze with 5,000 wind charges the game is running normally Oh

I like the Fart Bubble. I mean Wind Charge.
24w06a: https://www.minecraft.net/en-us/article/minecraft-snapshot-24w06a

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21 Comments

  1. To have multiple wind charges converge on the same place at the same time. Could you set up a line of dispensers and sticky pistons, where the dispenser would shoot a ball towards the next dispenser, where it shoots rights before it gets pulled by a piston, causing both balls to be pretty close to each other

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