Terraria Has a Tutorial?
did you know Terraria has a tutorial yeah I didn’t either as a member of the PC Master Race I have never seen the tutorial of Legend why because it’s only available on console and mobile I think now I’ve been bringing my friend Travis through the game for the very first time and analyzing how well Terraria is designed to teach new players the ropes little did I know that this tutorial existed and could have done all the work for me or at least that’s what I would say if I hadn’t played the tutorial what does the tutorial actually teach the player and is it of any use at all let’s find out looking around my house there is only one console in sight that isn’t my ancient original Wii that console that’s still around is the Nintendo Switch so that’s the version we’ll be experiencing the tutorial on ooh hello Andrew welcome to Terraria to start the tutorial come talk to me l to move r to aim z L D that’s Z L maybe I should just start pushing buttons boing there’s my aim okay learning some basic controls through randomly pressing things is helpful but we’re here to see what the tutorial actually teaches us and the first hurdle is figuring out what button we need to use to actually talk to the guide like he suggested all right talk to you [Music] um oh uh okay b okay most important thing we need is shelter to get wood we need to chop down a tree take this copper axe oh we didn’t even start with anything we had nothing in our inventory okay the choice to prevent the player from having anything in their inventory is actually a great design choice at least if you ask me it prevents the player from getting confused or overwhelmed with too many items and forces them to return to the guide for basic materials and yes three items is not overwhelming but Terraria quickly overwhelms the player with its number of items so introducing them one by one I see as a purely good decision all right now I need to craft this wood into a workbench very good press X to open my inventory okay a to craft uh X all right there it is boom workbench acquired now place it place it okay maybe I have Maybe it has to be in there and then oh wrong button [Music] no there we go most of the struggling there was me trying to figure out the controls and some of the confusion is due to me already knowing I can place items while the inventory is open on PC a new player might not be as confused but initially I’m concerned that you can only use items that are in your hot bar like classic Terraria and that was painful but the guide teaching the player how to actually craft something is very good all right what else do you got for me buddy the house to live in i started this one here but to be valid house and use a chair a table workbench and a door you make these crafting by You can make these from the crafting panel by standing near a workbench oh figuring out how to manage my inventory is going to be a good time um for you Terraria enthusiasts you might have already noticed that it’s missing one key detail that you need a light source don’t worry the tutorial will get there i just wish that the guide also mentioned the need for walls noobs like some of my friends tried making houses underground and so couldn’t have walls there that were suitable because they couldn’t figure out how to break those walls you know the ones that naturally generated and put in their own in fact a noob would likely see the walls in the caves and assume that they must be suitable and that’s not even being too generous because the guide didn’t tell the noob the need to make the walls it is shown here which is good so the new player could figure it out through trial and error by copying the guide but those who build bases underground might become a little confused this is a good way to introduce combat however i need a torch my dude okay now we need lights okay craft torches combine gel and wood draw by slimes let’s take off your shortsord eat a slime all right going to put a slime nearby how do I Oh right a is a different button the first slime you give me is a pinky hold up do they just turn on spawns and then I get what I get or is this just happen stance oh right i can aim can aim come on aim we’re We’re killing the pinky darn it okay so the combat maybe should have been explained a little bit more because there is an autolock feature oh that Wow that launched that makes using the shortsword in particular significantly easier to use but I’m going to assume that a pinky is not meant to be the first slime you encounter and a pinky is also just a confusing mob for a new player to run into they are told to kill a slime and then the first one they encounter is stupidly strong funnily enough this is exactly what happened to my friend Travis so I guess it’s not unprecedented for this to happen but for a tutorial with a more curated experience I think forcing the first mob to be a regular green slime would likely be a good idea as a total noob would probably have died to the slime and dying in the tutorial would be a little silly the control of my weapon is seriously diminished come on we can do this we can do this all right you know pin it pin it pin it with Ow pin it with fire ah there we go i’m pretty in pink let’s go all right um now we can make torches love that here we go and place ah so far mostly good next up the guide teaches us the basics of mining and exploration now it’s hard for me to not immediately know exactly what the guide wants me to do i simply know too much about the game but this seems like pretty clear instruction you’re told to go to this nearby cave given some light and you should have a general idea as to what a torch does you know from real life experience the rope might take a noob a little more time to figure out as nothing else has been climbable thus far and there was no mention of how to climb by you know hitting the up key in theory it should be mostly self-explanatory but I do know some noobs have taken a second or two to figure out rope but usually not too long so it’s not necessary that it get explained placing rope We’re doing it we’re doing it oh I did not mean to mind the torch uh no uh there there we go i do like that there’s a treasure chest down here too that a new player is very likely to find it’s good teaching them that there is loot available for them to find and I love that it is taught very subtly although half or more of the noobs I’ve introduced to the game would walk past chests all the time and by half I mean all of them so maybe um looting chests and knowing what they look like is actually something that needs to be spelled out destroy the chest destroy the chest darn it come on there ah there we go next up the guy teaches me how to turn ores into bars only issue is that he hands me a furnace this I think is a big mistake it’s a very important crafting station and so I think the player should be required to go out gather the materials and craft the materials needed to make one either that or given the materials that they are then told to craft into it the materials are so simple to find that any noob will learn pretty quickly how to make a furnace but there’s a lot of seemingly obvious things that noobs miss and as this is a tutorial giving them all the information possible I think would be best next we’re told how to make an anvil craft an iron anvil at the workbench and place it by your furnace okay okay i will Andrew i will man this guy is good here let’s move this bad boy if just destroy the blocks where it is that’s the is the only solution the anvil is usually the crafting station that is hardest for noobs to figure out mostly just because of the extra step of crafting bars first again not the hardest but I’m glad this one has to be crafted unlike the furnace i also learned that there’s a way to search for an item to craft this is handy I suppose but typing on a controller sucks but I also guess that this wouldn’t be nearly as much of a problem if you’re playing handheld with a touchcreen i do wish however that there was an option to open up all the possible recipes with a little hammer thing like you have on PC even if that opened a whole UI that took up the entire screen on console I think that’d be really helpful but that’s a more a console thing than a tutorial thing all right grab this close now we can place it right there wow we’re good at this the next step according to Andrew is to make copper armor for this one thankfully he gives us the bars to craft the copper armor with rather than handing it to us i wonder why i mean why does it teach you the copper armor like real logic you need to make it so copper armor is actually useful again cuz now wood armor is basically the same why not just tell me make wood armor were you trying to rope them into the original experience where like copper was just the way to go really the only way to go i wish I had thought of this before but I wonder what would happen if I accidentally made two chest plates or something in the tutorial would I have to go and mine copper ore somewhere maybe I should try to break the tutorial next time but for now the tutorial itself is broken enough because although it gave me the ore to craft the armor it never informed me how to equip it terraria why have you betrayed me wait wait what what why didn’t the helmet go there it worked that one worked there’s got to be a way to fast equip right okay what what am I missing what am I missing oh DL there we go to the tutorial’s credit the bottom of the screen does have a little pop-up with the controls informing me how to equip something to continue pointing out the tutorial’s flaws a new person still might not know how this all works i’ve seen many noobs take a long time to figure out equipment slots and although the control does literally say equip my noob friends will read equipable on a lot of items and never equip them or even think that they are equippable more stimuli is probably required when you have an item which can be equipped from your inventory for Z equip oh okay now you tell me alternative you can press A to pick it up and navigate there okay oh now you look ready to take on a few more challenges this has gone dark out and at night some terrible creatures come to bang at the door feel brave you can take this iron bow and these wooden arrows and go kill a few zombies i mean you’re you’re telling me I guess what to do you’re teaching me some basic skills you’re not really telling me even how to get arrows and stuff uh wrong one uh that there we go that’s the attack button i just noticed that the controls at the bottom tell me how to lock onto a target and I’m counting what’s down there as part of the tutorial so even if I think that the whole equipping thing wasn’t clear I think autotarget probably is so let’s see how aimbot works all right lock on target easy money and that’s when the guy taught me something I didn’t expect and then you can find out which enemies drop what loot opening the Oh tells you about the beastiary okay i don’t know how the beastiary but not the guides crafting menu became part of the tutorial but I see this as a purely good thing teach the player about all the things in their UI that’s a basic tutorial necessity beast Jerry nice okay that’s a good thing to teach people cool cool then use an array of options i customize game especially your play style you find it hard to see your inventory you can edit the layout okay very good information world is just a temporary place which resets when you exit now go create your own unique character and world to explore wow that’s all huh that’s a really short tutorial not a lot to go off of well I just mentioned how teaching the player the UI is a basic necessity and yet it taught me nothing about the journey mode buttons all over the place it taught me nothing about the housing or PvP buttons they taught me nothing about how to interact with treasure chests even if I did find one because guess what most of treasure chest basic features like loot and deposit all are not UI buttons you push but controls you have to map to your controller but this is when the tutorial ends at least according to Andrew here he tells me to head into a world of my own and I imagine any new player would simply take that advice and go for it how well did this tutorial actually teach the Terrarian noob then well they know about the three main crafting stations how to make most of them they understand chopping down trees a little bit about exploration how mining ores and crafting works and most importantly how to make NPC housing or at least a general idea i mentioned how I think that part of teaching them how to make a house leaves something to be desired but it’s a lot better than getting no information at all now all this information can be pretty easily gathered from the guide in a regular run but based on the experiences of all of my friends except one kind of the likelihood of a noob engaging with the guide at all seems to be slim at best and my friend who did utilize the guide quickly grew bored of talking to him especially after receiving several of the same text boxes from him having something specifically called a tutorial for a game as open-ended and overwhelming as Terraria is fantastic and any new person who finds themselves lost can at least fall back on this to get their bearings on how to start the game the issue really is just how limited the tutorial is the NPC housing is the only really important thing the tutorial teaches that would be a little harder to learn through the guide normally but there are so many more mechanics in the game that I wish there was a tutorial for here is what I would propose for the tutorial instead of opening up in a world immediately they should instead be presented with four tutorial options these would be called getting started world evil hard mode and NPCs the getting started world would be exactly what we just experienced world Evil would explain what demon alter shadow orbs and what shadow skills are with their respective crimson counterparts of course it would also explain that there are two world evils and that the worlds spawn with one of the two of them and of course yes there are secret seeds but there’s no need for a noob to be bombarded with that information it should also tell them that the blocks here are minable not how to destroy them or mine them just that they are destructible and finally it should explain that the biome will spread after the wall of fresh is dead why a tutorial for the world evil you may ask well for one it’s a pretty important part for a noob’s progression and of well the game’s progression the pickaxe from the world evil is pivotal for a noob to mine hell stone and even obtain hard mode ores which is something that noobs are going to do speaking of one of the options is for the underworld i’ll be going into this in my video about how the underworld is designed but voodoo dolls in particular are never explained in any way the only way that a player learns of the wall’s existence is by accident and although this is kind of cool it also means that they may never know of the wall’s existence or maybe if they do how they even get it in the first place and for people like my friend Travis who knew that the wall existed but weren’t sure how to spawn it having some sort of hint as to what to do with the doll would go a long way explaining hellstone hell forges and what they do how to destroy them what platforms are immune to lava obsidian skin potions having all these explained could be a big help and I know for a fact that the wall and the underworld are a massive hurdle for new players to cross without relying on online resources and finally there should be a tutorial world that has each of the NPCs and dialogue explaining what they are all for you could even exclude how to get them just show the player what they are capable of at the very least i have known way too many noobs not pay any attention to NPCs who spawn because the NPCs before them were not useful my friend Travis missed that the guide had a crafting UI he figured out reforging but never used the Goblin Tinker shop or ever bought rocket boots and for the NPCs with larger shops having a way for a player to learn how to use the items in their shops could go a very long way heck look at the tavern keep how many attempts did it take you to make a suitable Old Ones Army Arena now you might argue that having tutorials explain these things takes away from the adventure discovery and learning that a player can do and I would agree it’s great when a player can learn these things on their own but these are the three main sticking points for people reasons for why they abandon the game these are the features explained the least and are the most important to the new person’s progression now not all people are looking for progression that’s fine they likely will find little use in these tutorials but say you’re a player and you get stuck in the underworld with no idea what to do if there was a tutorial world that explained these things you could unstick yourself without relying on the internet is the internet an easier method yes and probably plenty of people would use it but I think games should be self-contained there are plenty of times I’d rather give up on a game than be forced to look up the answer to something because the moment I do I feel as though I am now locked into looking up the solution to future problems I encounter and I don’t want that if you wanted you could probably remove the tutorial for world evils because that I think is easier to figure out than the underworld but there’s a number of things you have to learn about the underworld in order to progress and there is either nothing or very specific things that teach the player these important details this tutorial in particular would function as a safety net for new players to fall into heck maybe the tutorial should even tell the player to look at the achievements when they are lost achievements alone will give them a general path to follow and finally there’s one other issue with the tutorial that’s much more specific to console and maybe mobile as well there are so many actions you can take in PC that you can’t take on console unless you map your controls like for chess I mentioned earlier there’s no deposit or loot all buttons those must be mapped and this is the case for a lot of other incredibly helpful controls like quick stacking one of the best quality of life additions to the game you have to map a control to it now mapping a control is not what my issue is but the fact that the game and tutorial never tell you about these options you have to go to the controls yourself and figure it out and as a person who’s played the game for a long time I knew what these phrases meant but to a new person they have no idea so a new person on console is probably still stuck manually sorting everything like they’re in 1.1 personally I found that some 25% of the first four or so hours in my run on the Switch was spent in the menu adjusting the controls and mapping buttons it was honestly very painful and made me want to quit right then and there i’ll forgive the game for this because I’m used to the conveniences of PC and I know what you should be able to do while the new player would maybe be content with the options shown to them because that’s all they would know but having a way for them to learn but the very many unmapped features of the game are would be great it’d also be helpful if you could save multiple layouts maybe you can though I haven’t looked into that i I just know it would be helpful but I know that I would change what a button or action was mapped to several times and sometimes I’d forget what setting a button was mapped to and bounce back and forth and sometimes a button I never intentionally messed with would become unmapped and the only way to figure out what its original mapping was would be to reset all the custom buttons I had done and I no longer knew which ones those were all that to say that although it’s good that there is a tutorial I think it doesn’t go far enough to teach the new player the ropes of the game and doesn’t even do a great job at teaching them how much control and what options there are and for a sandbox game I admit it can be really hard to create a tutorial that pleases everyone some people want more information so they know what to do and some want less information so they can learn it themselves if the tutorial brought the player step by step through the whole game I think that’d be awesome having the same dialogue box from the guide telling them to continue to their own world but have them immediately follow that up with “But if you don’t want to stick around I can show you more about the world.” That would be awesome showing those who don’t want too much spoiled that they have learned the basics and offering an open door to those who are still overwhelmed a way to push forward and enjoy the game at their own pace would be the best with that you should join my Discord and Reddit links in the description and if you want to see what it’s like for a total noob to join the game on PC and try to figure things out all on their own you should check out the video appearing on your screen
Did you have any idea that Terraria has a tutorial? If you have only ever played on PC, you might not. It’s something you can only find on Terraria console, maybe mobile but I never actually checking that. So just how effective is Terraria’s tutorial when it comes to teaching the player how to play the game?
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#terraria
30 Comments
They do exist on mobile. Im glad it's there because the controls on console are painful. Especially for someone like me who is very used to the original set that games normally use on console
Wait but why is this a console exclusive to begin with
They changed the tutorial since the last time I did it. It used to tell you how houses were made. Told you the correct size, walls, light source, and furniture.
Hey man could you make a "Travis story" playlist? Since you do not say in the title if it's the next vid with him it would be much easier to follow
The tutorial was also the demo version on mobile and was how I first was introduced to the game! Definitely a lot better than going in blind
The old tutorial world was actually awesome. A huge floating island with a vast ocean below it, a dungeon hidden underground by the edge, and a complete tutorial that taught you everything you needed to know. Then for some reason they decided to just make it objectively worse in every single way.
Also, respectfully, I think you encourage FAR too much handholding.
I wanna tell you that the 3DS version did a little better at it with the tutorial. Take those skills from the 3DS version and go to other versions!!!
I also died to a pinky in the first 10 minutes of my first world XD
as a controller player there is a button for loot all and deposite all, i would agree that it is kind of hidden though
7:02 When my friend played for the first time, he didn't even press the loot all button, he just took whatever he understood of the items that were there, also never broke any chests
I’ve been playing terraria with a controller for 3 years, and I’ve got no clue what the devs were on with the default scheme.
Left trigger to jump? an entire face button just used for lock-on? Thank goodness rebinding exists not just in terraria, but in general.
Correction:
You don't actually need map buttons for quick stacking and such.
They're peformed by using a combination of some button inputs.
That's what the massive input list at the bottom of the screen is for.
Is it confusing? Yes, pc is waaay easier to manage!
But are they available without remapping? Yes.
I think only grappling should be rebound by default.
It's the same button as interract, which is certainly a decision they made.
Just wanted to tell you that there's a typo in the description " maybe mobile but I never actually checking that" should be " maybe mobile but I never actually checked that".
Just letting you know!
I remember playing the tutorial back in 2014, and it looked NOTHING like it does now. It had signs instructing you, and you started with tools already in your inventory
As a person who knew terraria has a tutorial, I was hurting when everyone kept saying it doesn’t have a tutorial
when i pirated terraria on mobile i was extremely surprised to see that it had a tutorial.
like dude why doesn't pc have one 😭
I think it would be interesting if new tutorials were unlocked as you explore your own world. Like once you enter the Corruption, Underworld, Hardmode, etc., a pop-up text saying "New Tutorial Unlocked!" or something like that, as well as an arrow telling them what's new in a tutorial menu might be helpful. This would slowly add new information for the player to explore as they progress without overwhelming them from the beginning. It could also help explain some nuances in the game like graveyards and wiring, and even explain some hardmode stuff like the Jungle Temple. I also think it would be useful if most of the tutorials were slideshows or pop-ups that you could access while in your own world
Where the menu want faded out a bit that is where you can place from the inventory
I used to always play the tutorial on my old playstation 3. Whenever it broke and the console didnt register that I had bought Terraria from the playstation store, it only let me play the tutorial so i used to spend hours just messing around.
I remember only being able to play the tutorial version on the Xbox 360 demo
Even Re-logic knows we're gonna refer to wiki anyways, so they didn't bother expanding the tutorial.
They NEED to make it so it exists on pc, and it always play "morning rain" no matter where you are
Honestly, if Relogic introduced a quest system, with the Very General objective it could help out so much. Basically just a automated version of the Achievements descriptions but if the for of something you are currently trying to achieve would do so much. Palworld does it and i love them for it. Its the perfect way to tell the player what and how to do something without having to fully hand hold the player through the experience.(Side note: But Relogic please collab with palworld devs to make terraria 2. The Tides of Terraria Update shows so much potential as a full game and would be awesome.
I think an interesting idea for teaching about mining is having a predetermined cave entrance structure. Maybe have it partially caved it to the point the player can’t enter without needing to break through some of the stone. This would make sure the player has about 20 stone for the Furnace so they can craft it themselves.
Have something like the bonus chest in Minecraft on the other side that gives rope (maybe bombs and an equipment item like the anglet?) so that the player loots it and can see the “can be placed” tooltip next to a hole that has a little water if the player chooses to fall down without the rope. To get back up the player would either need to place the rope to get up or otherwise place blocks/make a diagonal hole up that’ll give them the stone for the furnace.
Maybe if the whole cave area is preprepared, make the ore found Iron or Lead, so when the player returns the guide can tell them to make the furnace, and once they make the bars the players can be told about how sore tiers work, how to make an anvil.
Or maybe randomly select an ore, and if it’s not Iron/Lead, then give a hint like “normally you need Iron or Lead to make an anvil, but I heard someone else can sell it to you. Maybe make a new house and see if they move in? They love money so you’ll need to fight some monsters to get… I’d say 15 silver.” This could teach the player about making NPC housing, how some NPCs only move in under certain conditions, and about the money system
But also on housing, maybe have the guide have a completed house with neat minimum requirements so the player can replicate for the Merchant or Demolitionist (going with the bomb idea before).
I remember the tutorial being way different back then on the Xbox 360, I would play it repeatedly because the demo was the tutorial. I replayed it many times because I couldn't afford the game back then
rookie pc-only player smh my shaking. real terraria gamers play on all consoles
I feel like your suggestion with the different categories for tutorials take care of exactly the problem of "different players want different amounts of information"
The guides can be as detailed as they want to be then.
Players can always come back and go into a specific category when they want some more information on that topic.
For example they might skip the evil biome information and after a while of playing they're frustrated and don't know how to get into hardmode, but they read about it in the list and now can can learn about this specific topic.
Though I disagree about showing all the NPCs, I think that spoilers way too much. Instead the game needs to be clearer with telling the player when there are NPCs available to move in (and when their shops have new items available)
Some NPCs who have items with fundamental game mechanics, like the Goblin Tinkerer could immediately give the player a Tinkerer's Workshop as a "thank you" for the rescue, so it won't be missed. + idk if he got some text lines explaining stuff like that and rocket boots.
Otherwise the only way to find out about them is through the guides crafting menu (which honestly could be moved into the players UI instead)
On the mention of the guide for all his textlines that give tips I think it would be nice if they circled through instead of being random and a number is shown so the player knows when they have seen them all (like pages, 3/12) with new ones showing up first either once (jumping to a page) or always.
Having a place to read all the guide's tips again would be nice perhaps, since non relevant textlines are automatically removed by the game. Like idk, an actual book icon in the guide menu with a collapsed list that got titles like "merchant" "dungeon" "meteorite" and so on, maybe those new entries are even immediately being added after the guide has said them once.
Thank you to whoever read all that, I'm curious to hear your thoughts!
Uh yeah, it always did.
The loot all, deposit, quick stack, etc. are on the right side of the inventory squares with the arrow symbols. I prefer using these so I can get more binds available.
Tutorial? Oh you must mean the wiki!