
Using 1.21.1 NeoForge and no tree chopping mod seemed to quite hit the same spot as HT's + Panda's falling trees does in 1.20.1.
there was a physical tree felling datapack that was visually cool and similar to Valheim but it didn't work for trees more than 1×1 since it would immediately fall just by breaking one log and it was kind of buggy especially in dense tree areas where a previously chopped down tree would hit another tree making it into a single even bigger tree that "falls" again together even though i would be breaking wood from the previously fallen one
so i decided to combo HT's and Simpleblockphysics and although it's laggy as hell for giant trees like these, i think it's a pretty immersive way to chop down trees while HT provides the visual for it. although afterwards i did made some changes, the physics are slower to update but it does decrease the lag spike for edge cases like these and wouldn't effect normal sized trees in any noticeable way
by Ota-Pic
4 Comments
another thing i want to see if i can make the leaves break immediately after falling, maybe someone out there knows a way
You grieve mother nature, I’ll find you and painfully rip you to pieces! (I am your average rlcraft mob that spawns out of nowhere when you chop some wood)
thats a very cool implementation of a tree chop mechanic, not too broken, something interesting and balanced!
Awesome! What is the current modlist?