
This screenshot is taken from a 12 year old modded Minecraft series (and is also where my passion for engineering started as well) and as you can see back in the day, they didn’t had AE2 or any other digital storage/item requester mod and as such, relied on these type of storage solutions that consist of many mods working together to organize items.
As the title suggests, at what point in time/at which Minecraft version/after which mod or modpack the developer of AE2 decided it was time for someone to make an entire mod dedicated to organizing items as well as on-demand item crafting?
by WarZendor
8 Comments
by 1.7 it was but idk more than that
AE2 is significantly more than just item storage and on demand requests
The autocrafting system is mainly what makes it end up in all the packs tbh
The first AE changed the game for sure. Before that there was Logistical Pipes and similar, with items speeding up inside tubes all around the base, giving and aesthetic impact to the growth of your mats. Moving forward the performance started to suffer, and having mats readily available without waiting time became a irresistible. Its interesting to see how little is the actual infrastructure of modern bases compared to the old rooms filled with chests,drawers, pipes and crafting modules.
When the original AE was released we never went back
First time people saw me terminal and autocrafting. I remember ı first saw me terminal and amazed me terminals super long gui and autocraft your requests. Some absurd crafts like BC gears tooks so much time took seconds with me system.
Not an answer to your question, but AE2 is still unnecesarry by today: you can automate many things with other mods and their interactions
AE2 provides a single, convenient solution that fits all automation needs, which makes it very popular, but there is nothing stopping you from using other mods to do it
It depends on the pack, but generally since 1.6 you already had incentive to use it since recipes got more complicated both in depth and in the process, but even on 1.4.7 it was miles better for autocrafting than for example logistics pipes.
When AE2 was included in FTB University 1.12.2 that’s where it seems to have picked up usage from my observation. Sure, it existed before that, and modpacks with it came out before that, but that’s where we had a bunch of complicated mods like Mekanism and EnderIO really thrown together for the explicit purposes of learning/teaching people to use all of them at once.