The unbridled panic over a baby zombie is so relatable.
ZacIsGoodAtGames on
resource pack?
I-am-a-cardboard-box on
Since always
charsarg256321 on
Since always??? it appears to the pathfinding engine as a solid block
----atom----- on
The sheer panic is killing me lol😂 Also your UI is super clean.
PlumAcrobatic431 on
The mobs have a unique pathfinding mechanic. It renders the rail as a block, so even if it technically *can* walk over it, its AI says it can’t. However, if there are multiple zombies or you make a zombie aggressive enough, they can walk over the rails via pushing.
Furry_69 on
Since rails were added? They’re marked as impassible in the code. (no clue where, just looked it up on the wiki. I’d look for it but mob AI is such a spaghetti mess that I’d end up looking for an hour haha)
6_n_i_c_e_9 on
Since minecraft
bingbong12494362847 on
I saw the cobbled deep slate under those diamonds lil bro
Not_Zee_9291 on
entities see rails as a full block that they cant cross. its very useful and helps keep my mending villager in my house since i let it roam around my house
Ag0nizer on
It is dangerous to walk on the tracks. You could be hit by a train.
Thats why. 😂😂
Rails are treated as impassible blocks so mobs don’t spawn or walk on them. This is a QoL change to prevent railways being blocked by random mobs, but it also allows for such pathfinding exploits. You can surround a mob with rails to completely immobilise it without impeding yourself.
VisualFirefighter502 on
New guards for base discovered
evanesbajo on
When minecarts were first added there was an issue where minecarts would glitch upon coming into contact with mobs on the track, so the devs just added a pathfinding rule so that they could not walk on rails. This rule is still in the game today even though the bug has been fixed, meaning you can surround your house in rails to make a mob-proof barrier!
spl0ut on
Fighting every urge not to hit it lol
WaterGenie3 on
Note that if the mob is already on a rail, it can continue walking on rails.
But there is what I think is a bug in that this checks if the mob’s *starting* position is on a rail, not its *current* position.
Meaning if it *started* on a rail, it will be able to walk through any rails within that pathfinding attempt, even if it got off the rail at some point.
This happens after the hit knocks him onto the rail at 0:22.
His starting position there is on a rail, and he was able to walk into the rail segment closer to you, even though there’s a non-rail in-between the two.
This is in contrast to if the mob didn’t start on a rail, then they just can’t get through the rail.
And even if the pathfinding got it on a rail (can still drop down onto them like dropping down onto a normal block), he will be able to get out of that rail segment, but still won’t be able to get through other rail segments once he gets off.
Chimera_Gaming on
1.12 I think
RoscoeSF on
Have you never watched Dumb Ways to Die? You gotta be safe around trains.
19 Comments
The unbridled panic over a baby zombie is so relatable.
resource pack?
Since always
Since always??? it appears to the pathfinding engine as a solid block
The sheer panic is killing me lol😂 Also your UI is super clean.
The mobs have a unique pathfinding mechanic. It renders the rail as a block, so even if it technically *can* walk over it, its AI says it can’t. However, if there are multiple zombies or you make a zombie aggressive enough, they can walk over the rails via pushing.
Since rails were added? They’re marked as impassible in the code. (no clue where, just looked it up on the wiki. I’d look for it but mob AI is such a spaghetti mess that I’d end up looking for an hour haha)
Since minecraft
I saw the cobbled deep slate under those diamonds lil bro
entities see rails as a full block that they cant cross. its very useful and helps keep my mending villager in my house since i let it roam around my house
It is dangerous to walk on the tracks. You could be hit by a train.
Thats why. 😂😂
don’t forget the food
Minecraft 1.5
[https://minecraft.wiki/w/Rail#Java_Edition](https://minecraft.wiki/w/Rail#Java_Edition)
Rails are treated as impassible blocks so mobs don’t spawn or walk on them. This is a QoL change to prevent railways being blocked by random mobs, but it also allows for such pathfinding exploits. You can surround a mob with rails to completely immobilise it without impeding yourself.
New guards for base discovered
When minecarts were first added there was an issue where minecarts would glitch upon coming into contact with mobs on the track, so the devs just added a pathfinding rule so that they could not walk on rails. This rule is still in the game today even though the bug has been fixed, meaning you can surround your house in rails to make a mob-proof barrier!
Fighting every urge not to hit it lol
Note that if the mob is already on a rail, it can continue walking on rails.
But there is what I think is a bug in that this checks if the mob’s *starting* position is on a rail, not its *current* position.
Meaning if it *started* on a rail, it will be able to walk through any rails within that pathfinding attempt, even if it got off the rail at some point.
This happens after the hit knocks him onto the rail at 0:22.
His starting position there is on a rail, and he was able to walk into the rail segment closer to you, even though there’s a non-rail in-between the two.
This is in contrast to if the mob didn’t start on a rail, then they just can’t get through the rail.
And even if the pathfinding got it on a rail (can still drop down onto them like dropping down onto a normal block), he will be able to get out of that rail segment, but still won’t be able to get through other rail segments once he gets off.
1.12 I think
Have you never watched Dumb Ways to Die? You gotta be safe around trains.