I’ve never heard of one but I imagine it should be hard to code. Just like, stop vine growth if vertically connected to 5 or more.
Side note, you can place string or something under them to stop them vanilla style if you have a decent source of string
ThatOneTimetraveller on
There’s a gamerule that allows you to turn off vine growth it’s /doVinesSpread
RenegadeFade on
Not really… Honestly I think the best solution is to just turn off vine growth with /gamerule doVinesSpread false but that will not help with performance hit from existing vines. You’d have to cut them.
This is something I always do if I build anywhere near a jungle.
r3dm0nk on
Make a datapack that replaces the mod structures with version without vines or modified to have them cut?
4 Comments
I’ve never heard of one but I imagine it should be hard to code. Just like, stop vine growth if vertically connected to 5 or more.
Side note, you can place string or something under them to stop them vanilla style if you have a decent source of string
There’s a gamerule that allows you to turn off vine growth it’s /doVinesSpread
Not really… Honestly I think the best solution is to just turn off vine growth with /gamerule doVinesSpread false but that will not help with performance hit from existing vines. You’d have to cut them.
This is something I always do if I build anywhere near a jungle.
Make a datapack that replaces the mod structures with version without vines or modified to have them cut?