Hi! I’m putting together a Forge 1.20.1 modpack with about 120 mods (I’ll add screenshots of the full list). Some of the mods are pretty heavy, like Alex’s Caves, Ice and Fire, Cataclysm, Create + addons, Ars Nouveau, Dungeons Arise, Nullscape, Incendium, and others.

I currently play alone, but the game still crashes randomly from time to time. Because of this, I’m thinking of renting a server so the modpack can run more smoothly, but I’m not sure how many gigabytes of RAM would be recommended.

If anyone could tell me:

-How much RAM a server should ideally have for a modpack like this

-Whether some of these mods are known to conflict or cause instability

-Any recommended performance mods for 1.20.1 Forge

-Anything I should fix or change so the game stops crashing

I’d really appreciate the help!

English is not my first language, so sorry if anything is written incorrectly. 🙏

by Itchy_Satisfaction10

1 Comment

  1. Paradigm_Reset on

    [https://github.com/Radk6/MC-Optimization-Guide](https://github.com/Radk6/MC-Optimization-Guide)

    [https://github.com/TheUsefulLists/UsefulMods](https://github.com/TheUsefulLists/UsefulMods)

    [https://github.com/brucethemoose/Minecraft-Performance-Flags-Benchmarks](https://github.com/brucethemoose/Minecraft-Performance-Flags-Benchmarks)

    [https://github.com/mucookul/Minecraft-Java-Flags](https://github.com/mucookul/Minecraft-Java-Flags)

    [https://github.com/Obydux/Minecraft-startup-flags](https://github.com/Obydux/Minecraft-startup-flags)

    [https://exa.y2k.diy/garden/jvm-args/](https://exa.y2k.diy/garden/jvm-args/)