* Infinity Blade, 3 rubies
* Iridium Band
* Napalm Ring
* Burglar’s Ring
* Hot Java Ring
* Cinderclown Boots
* Parrot Egg
Lucky Ring is tempting, but not useful for what I’m trying to do. I’m only trying to get to floor 20/40 in the dangerous skull cavern to get bat wings for monster musk and kill as many enemies as possible along the way.
Statue of Blessing, Dwarf Statue, Monster Musk, Espresso, and Spicy Eel/Crab Cakes were also vital to staying swift and alive. My food supply needs to be inexpensive, takes minimal time to get, and take up as few inventory slots as possible. Facing scarcity I layered Miner’s Treats into Spicy Eels so I get more health without losing my buffs. Botanist also makes cactus and purple mushrooms great pick-ups.
I got an average of ~100k in just gold coins per day doing this. Large slimes and their children all have a chance of spawning a gold coin, and mummies are easy to delete with Crusader on your sword. In hindsight I could have saved my steel falchion, give it Bug Killer, and deal with the armored bugs that way.
Dangerous Mines isn’t as lucrative. No large slimes, mummies, fliers that aren’t annoying, spiders are inconsistently slow to kill, dark levels and darkened vision from the arbalests are a pain to deal with. Worse yet there’s not much ore you can get to craft some tackle on the side.
**General Strategy**
* Map doesn’t matter. I picked Hilltop because I never got perfection on it.
* Early game priorities: get 6 fishing to craft trap bobbers, fiberglass rod, copper pickaxe, inventory upgrade 1, copper axe, iron axe in that order
* Max out all skills by early fall year 1, but sending out loved (or at least liked) gifts to villagers takes priority
* With 8 fishing stockpile as many metal bars as possible, and use those to craft barbed hooks for the Joja Warehouse upgrades
Midgame starts on unlocking Ginger Island. Slay all the monsters, get onto Ginger Island, unlock the walnut room, befriend everyone, finish the special orders and recipes, catch all the fish, get all the stardrops, ship all items, cook all recipes, build the beach totem. When in doubt a Skull Cavern run is always a good idea.
Endgame starts by unlocking the Dangerous Skull Cavern (Summer 22, Year 2). Just day after day of getting to the Dangerous Skull Cavern, kill everything, collecting the materials to craft into moneymaking items. The plan is to earn 6.5M, buy 13 waivers, and offset the other 3 totems plus the golden clock.
3 Comments
TL;DR I played through the entire game with most items only being worth 1g apiece. Pierre will buy a sap for 1g, and an ancient fruit wine for 1g. More details in [this thread](https://www.reddit.com/r/StardewValley/comments/1pfpyy2/finished_the_joja_warehouse_on_fall_26_year_1_on/nslhbwg/) about this challenge.
**Combat Setup:**
* Infinity Blade, 3 rubies
* Iridium Band
* Napalm Ring
* Burglar’s Ring
* Hot Java Ring
* Cinderclown Boots
* Parrot Egg
Lucky Ring is tempting, but not useful for what I’m trying to do. I’m only trying to get to floor 20/40 in the dangerous skull cavern to get bat wings for monster musk and kill as many enemies as possible along the way.
Statue of Blessing, Dwarf Statue, Monster Musk, Espresso, and Spicy Eel/Crab Cakes were also vital to staying swift and alive. My food supply needs to be inexpensive, takes minimal time to get, and take up as few inventory slots as possible. Facing scarcity I layered Miner’s Treats into Spicy Eels so I get more health without losing my buffs. Botanist also makes cactus and purple mushrooms great pick-ups.
**Carnage Report**
* 13892 Slimes
* 10054 Mummies
* 4710 Serpents
* 2348 Bats
* 602 Rock Crabs
I got an average of ~100k in just gold coins per day doing this. Large slimes and their children all have a chance of spawning a gold coin, and mummies are easy to delete with Crusader on your sword. In hindsight I could have saved my steel falchion, give it Bug Killer, and deal with the armored bugs that way.
Dangerous Mines isn’t as lucrative. No large slimes, mummies, fliers that aren’t annoying, spiders are inconsistently slow to kill, dark levels and darkened vision from the arbalests are a pain to deal with. Worse yet there’s not much ore you can get to craft some tackle on the side.
**General Strategy**
* Map doesn’t matter. I picked Hilltop because I never got perfection on it.
* Early game priorities: get 6 fishing to craft trap bobbers, fiberglass rod, copper pickaxe, inventory upgrade 1, copper axe, iron axe in that order
* Max out all skills by early fall year 1, but sending out loved (or at least liked) gifts to villagers takes priority
* With 8 fishing stockpile as many metal bars as possible, and use those to craft barbed hooks for the Joja Warehouse upgrades
Midgame starts on unlocking Ginger Island. Slay all the monsters, get onto Ginger Island, unlock the walnut room, befriend everyone, finish the special orders and recipes, catch all the fish, get all the stardrops, ship all items, cook all recipes, build the beach totem. When in doubt a Skull Cavern run is always a good idea.
Endgame starts by unlocking the Dangerous Skull Cavern (Summer 22, Year 2). Just day after day of getting to the Dangerous Skull Cavern, kill everything, collecting the materials to craft into moneymaking items. The plan is to earn 6.5M, buy 13 waivers, and offset the other 3 totems plus the golden clock.
**What I crafted for money**
* 2274 Barbed Hooks (1.137M)
* 459 Dressed Spinners (229.5k)
* 200 Iridium Bands (200k)
* 548 Trap Bobbers (109.6k)
* 161 Cork Bobbers (40.25k)
* 51 Sturdy Rings (38,250g)
* 22 Treasure Hunter bobbers (5500g)
All the tackle and junk items in the endgame accounted for ~15k/day give or take- trinkets and Iridium Bands roughly 8k/day.
**Conclusions**
This is wild. It’s not just that I got perfection in under 2 years in this challenge, but when I got perfection on a [25% profit margin](https://www.reddit.com/r/StardewValley/comments/1oa6i2z/got_perfection_on_a_25_profit_margin_on_winter_22/) I got perfection on the exact same day and the exact same year- *Winter 22, Year 2*.
I’m starting to think farming the dangerous skull caverns 24/7 is more lucrative than mass-kegging ancient fruit wine on normal profit margins.
Maybe this is a stupid question but is this for speedrunning/competitive gaming or just a personal challenge?
That’s insane D: Great feat! One thing that I don’t really get is how you make money out of the monsters, then? Just by selling whatever they drop?