
This is actual nonsense and i have no idea why it's still a feature in the game. I'm trying to get maxed boots to use, but apparently i combined the books incorrectly at some point for the final combo and the game has decided to just lock me out of using it. Alot of the enchantments are replenishable but some like Soul Speed are a hassle to get and this really shouldn't even exist in the first place. I have the levels to apply it but the game caps out at 60 or something so i have to go watch a YouTube guide just to use the books i have. I'm not even saying Mojang HAS to rework enchanting immediately, just remove this actual nonsense from the game.
by Forgling_
8 Comments
I’ve always thought this is so stupid. Why is there a certain order that you need to do it in for the enchantments to work? If you have enough experience, then you should be able to do what you want with enchantments.
Might be easier to enchant the boots by themselves, then add whatever is missing
Before mending it was a way to limit how many times you could repair something
The levels cap out at 39. Combining books raises the penalty. If it exceeds 39, the game will prevent you from applying the enchantment. This is a very old mechanic from when anvils were first introduced, due to cost increasing exponentially. It’s very easy to exceed the integer limit, so that’s the reason for its existence.
I agree. It’s a sandbox game tho, at this point I’d just use commands and reset my levels and call it even.
I think it’s a remnant from WAYYY BACK when a max level enchantment took 50 levels, yes there was a time it took 50 whole levels for a max level enchant with the enchantment table.
Back then people would grind 50 levels, get good enchantment on their items, and after that they’d just make a new unenchanted version of the item and get it fully repaired for a friction of the level cost.
For example (this was before mending was a thing) you’d get all the best enchants on your boots, when they get close to breaking, you’d make a new pair of diamond boots and combine it with your enchanted ones to get it back to max durability.
This “too expensive” thing was to prevent you from repairing the same item over and over again and use it forever, so after a few repairs you’d be forced to grind 50 levels again and enchant a new one. Mending killed that aspect of the game, so now it’s just a useless “feature” that is nothing but an annoyance.
I think the purpose of the mechanism is to let players explore and adventure more structures in the world. By limiting that, you need to actively find those “treasures” to get higher levels of enchantments. The game is a sandbox game per se, so you gotta find them, not make them.
It then turns into 45 levels if you swap to creative for some reason