Terraria: Mech Bosses Reworked

I played this mod about four months ago, but basically botched the execution, so here I am trying it again. This mod changes the AI of the Mech Bosses (including Mechdusa), while also adding mech versions of Queen Bee, Deerclops, Brain of Cthulhu, and Wall of Flesh. For the most part, it follows the original formula of Terraria bosses, albeit with amped difficulty. That said, St4-sys (Deerclops) has fantastic animations, and other mechanics imposed by bosses like Mechdusa are fun to watch.

Timestamps:
0:00 St4-sys
2:49 The Destroyer
4:04 The Terminator
6:28 The Twins
8:01 MK-22 Caretaker
9:35 Skeletron Prime
12:00 Siege Engine, Wrathful Machine
14:15 Mechdusa

Themes Used:
St4-sys: Deerclops (Overhaul Remix)
The Destroyer: Boss 3 (Kuudray Remix)
The Terminator: Cerebral Augmentations (Calamity Fanmade Theme of Hypnos)
The Twins: The Twins (Terraria OST)
MK-22 Caretaker: Fly of Beelzebub (Calamity OST)
Skeletron Prime: Boss 1 (DM DOKURO Remix)
Siege Engine: Boss 2 (Overhaul Remix)
Mechdusa: Inferior Fabrications (Infernum OST)

10 Comments

  1. Absolutely incredible reworks and additions, really creative and full of fun attacks / dodge patterns while surprisingly down to earth inkeeping with vanilla. Skeletron Prime is by far the coolest rework, this thing's Phase 2 is second only to Portal Mech's Skeletron Prime in terms of sheer fast pace and exhilleration with how much shit is being thrown at you, however I think the Mechanical Brain of Cthulhu is conceptually the best, even if underdevloped. Honestly, yet to see a truly mind-blowing mechanical BoC, homeward Jounrey's has very unique ideas but Phase 2 is underdeveloped, whilst this one is relatively weak, if still amazing. Wall of Steel was similarly INSANELY cool, I love the environmental hazards it threw out at you, however, I feel as if such a boss is definitely suit for a phase 2 or at least increasing rate of attacks, movement speed and general intensity as the HP goes down. I mean, even the classic WoF does it. Every boss here is very solid, except I am personally not a fan of mechanical deerclops. The very concept is flawed, since there is no such thing in Don't Starve Together and it's kinda meddling with the IP which this boss normaly comes from.
    HEY you know what would've been fascinating, though? Replacing Deerclops with the Iron Hulk from Don't Starve Hamlet! That's a true mech boss from the Don't Starve cinematic universe. Too bad they went for a mecha deerclops.
    Still though, very very cool mod, the basic but effective ones like the Twins and Destroyer were surprisingly great too.

  2. Can I pair this with Forgotten Evils Mod? Since I think the Mechanical Bosses will be conflicting. Or should I fight all bosses of both mods to unlock progression? There's already Forgotten Evils Mechanical Bosses, and I also want this mod as well, would they conflict?