
Villages haven’t changed much since Village & Pillage. Once you’re set in the game with resources and shelter, discovering new villages isn’t that interesting and most of the time you’re just looting for bread and maybe a saddle.
Here are some changes or additions I think would be pretty cool:
1. Stronger biome identity: Villages could go further than just different buildings. Desert villages could grow dates or cactus-based food, snowy villages could have stews or preserved fish, and jungle villages could have unique fruits or spices you cannot get anywhere else. Food in general could use more updates too. How has rice never been added? It could basically work the same way as wheat.
2. A reputation system: Helping defend a village, fixing buildings, or trading regularly could unlock new trades like rare food, maps, or decorative blocks instead of just cheaper prices. It would give players a reason to stick with a village long term.
3. Village layouts that actually matter: Villages could naturally form districts like farm areas with larger fields, market areas with stalls and traders, and residential areas that expand as the village grows. Right now, player-built structures are not really interacted with by villagers. Maybe things like schools or play areas for kid villagers could change that.
4. Small village events: Something simple like a gift day where villagers leave food or items in chests, or temporarily offer special trades, would make villages feel more alive without being complicated.
5. Expanded villager professions: For example, a carpenter villager that trades furniture, a beekeeper that works with bees (maybe specific to plains villages), or a fisherman villager that works at docks and trades fish.
Villages already work fine, but updates like these could make them feel more like actual places instead of just early-game loot spots or trading setups.
by No_Pay1642

15 Comments
You said it yourself why they won’t do this. We already had 1.14
Now, Mojang could definitely go back and improve things with villages or villagers here and there (like fixing the saddle and name tag trades that are now outdated), but this was one of the rare moments that Mojang actually substantially updated an outdated feature
Yeah, and also some rancher villagers, like, every village has farmers, some ranchers would do just fine.
AGREE
The V&P update was ***not*** that long ago
I like the idea, but you listed a lot of items that aren’t in the game yet. It would require a lot of rewriting and complex code to make sure it works well.
Realms needs fixed first
How about let them use their resources to fix bedrock. All the small problems really add up.
Maybe in 7 years. Minecraft keeps updating at a snails pace.
minecraft just needs more structures in general, with finding structures and exploring/converting them being such a fun thing you’d think they’d prioritize that but theres still so few. And the non-villages are often too small to work with, too rare to be a convenient starter base, or infinitely spawn hostile mobs
Personally, a village update I’ve always wanted to see is the addition of more village types. We already have Jungle and Swamp villager variants, but not the respective villages to go with them
it would also be cool to have different village types, some focusing more on agriculture while others focus more on mining or logging.
They need to fix structure generation…half the time you can’t use anything cuz there’s massive ravines or pits in the ground splitting the entire thing, or separated by a huge mountain
I think illagers need an update too, woodland mansions are really outdated. For villagers, I just kinda want some new animations and skins for villagers that generate in the nether and end.
I just want the villagers to behave like they have some sense. Then I might treat them equally.
If you build it…it will be there…