Reworked Devourer of Gods | Malice Mode | Calamity
infernum but even ruthless
desperation phase dash was tricky as shield parry does not work on it
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The Devourer of Gods | Malice Mode | Calamity(version 2.1) | Terraria
44 Comments
Fantastic fight! Here's some quick information what Malice is for anyone confused:
– Malice is the name for Death on Legendary difficulty from For The Worthy / GFB worlds.
– Malice Mode is not a real difficulty. Much like regular FTW, Malice is not meant to be taken seriously as a difficulty and should not taken as a showcase of how the Calamity team wants boss fights to work.
Death is the hardest intended difficulty that Calamity will support. Treat Malice as an over the top difficulty for literal extremes.
I've always loved using the ram dash with Infernum DoG, glad it's made its way into base Calamity. It's a shame the Infernum developers are abandoning their own mod
Bro why its feel like a easy version for infernum dog?
Peak gameplay
holy fuck thank god fabsol is gone
How do i get past the phase 2 dashes i physically cant react in time
we need yharon rework with this quality holy moly
Welcome back Infernum Dog
Why does the dash look like a condom
welcome back infernum dog
This looks like so much fun… Malice mode here I come
pq mi zoom no tiene tanto alcance(tengo mod) y la pelea contra ese boss no me va fluida ni a palo(tengo buen pc)
It looks so epic now!
Oh another dog rework
looks inside
Infernum Dog:
"PATHETIC, ALL THAT RUNNING JUST TO DIE TO A SINGLE TOUCH?!"
this shit is so gay bruhhh cringe af
I'm more than sure that Calamity devs got inspiration from Infernum, since I don't have other explanation of DoG's dashes and final phase. Now I want to fully recomplete vanilla Calamity for the first in two years just to see DoG, I love him already just like in first playthrough
I'm laughing how did base calamity outdo infernum
Now all you need is a resprite.
ts is so tuff
He took notes from infernum holyy
Cinnamoroll carry unfortunately, let me know when you do this double time ❤
デザートスカージで400回くらい死んでた人を思い出すなぁ…
Honestly not a fan of the new fight. Difficult sections seem to be more of a knowledge check/rhythm game combo rather than a test of positioning and movement.
where's the huge sprite and entire fight rework as they promised smh
very cool
It insane the difference of infernum DOG and any other difficulty
The fact that the final dash phase of DOG makes his mouth similar to the god slayer dash(i think thats the name???
cant wait for Malicious Infernum dog of Eternity
You play for the worthy?
bro has infernum DoG in vanilla Calamity
fucking awesome
infernum dog but it needs skill rather than spamming dashes and a huge arena
This background and visuals are so sick that the DoG's appearance feels outdated even though it's great.
It's very similar to the infernum version of the fight, but with relief
Oh my 13fps is gonna love this
Time to see how much fps I'm praying for intel i3 4025U
the fight remember me like dog infernum
How did you make the anger difficulty in the regular world? It's the same difficulty for the GFB
Oh no my pc is gonna fire with this thing
hey question ur dashes look very instantaneous and controllable where as my dashes when i fight in infernum calamity feel very slidey like and not insta stop more uncontrollable feeling what made you do these dashes
I'm gonna need a better GPU with this one
lowk cooler than Infernum, actually feeling like your very life is at stake due to how fast this mfk moving
what in the osu beatmap is this XD