Reworked Devourer of Gods | Malice Mode | Calamity

infernum but even ruthless
desperation phase dash was tricky as shield parry does not work on it
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The Devourer of Gods | Malice Mode | Calamity(version 2.1) | Terraria

44 Comments

  1. Fantastic fight! Here's some quick information what Malice is for anyone confused:

    – Malice is the name for Death on Legendary difficulty from For The Worthy / GFB worlds.
    – Malice Mode is not a real difficulty. Much like regular FTW, Malice is not meant to be taken seriously as a difficulty and should not taken as a showcase of how the Calamity team wants boss fights to work.

    Death is the hardest intended difficulty that Calamity will support. Treat Malice as an over the top difficulty for literal extremes.

  2. I'm more than sure that Calamity devs got inspiration from Infernum, since I don't have other explanation of DoG's dashes and final phase. Now I want to fully recomplete vanilla Calamity for the first in two years just to see DoG, I love him already just like in first playthrough

  3. Honestly not a fan of the new fight. Difficult sections seem to be more of a knowledge check/rhythm game combo rather than a test of positioning and movement.

  4. hey question ur dashes look very instantaneous and controllable where as my dashes when i fight in infernum calamity feel very slidey like and not insta stop more uncontrollable feeling what made you do these dashes