

I'm building a storage system on an aternos multiplayer server. For less common items, I'm using Tango Tek's design (https://www.youtube.com/watch?v=wsNV9Mo00Gw this one). I built 12 modules, (divided into 2 rooms, 6 each). The first 10 work PERFECTLY, but the 2 at the very back of the chain have problems. The problem seems to be that in the modules that work, the items "skip over" a hopper at the top (picture 1, advancing the game 1 tick at a time, the hoppers are in hopper 1 at tick 1, and hopper 2 at tick 2). This does not happen in the two faulty models, as the items stay for a tick in hopper 2 before going to hopper 3 (image 2). the redstone is IDENTICAL, with everything going on and off in the same exact game tick in both modules. What the hell is happening?????
by Necessary-Use-4081
1 Comment
4 things that might be the reason
1. if you look at the comments on the video some say that to fix an issue you need to increase the tick count on some repeater. look trough the comments and you’ll see what i mean
2. looking at the website for aternos i can see that they have multiple java options
some server software breaks redstone to increase performance, make sure you are using a vanilla server or one that doesnt do anything to redstone
3. redstone is locational, try building this in the exact same location and orientation in a vanilla world to check if thats the case
4. make sure the redstone is correct, you might have made a mistake somewhere