38 Comments

  1. Stardew valley with no challenge HUH?
    1-the point of skull cavern ks that theres no elevator bro
    2-green house is like a mini ginger island farm so if you can expand it the ginger island farm is useless

    3-i dont have problem with that

    (I know my grammars is wrong)

  2. Since the introduction of Ginger Island, I don’t think I’ve ever heard of anyone complain about the greenhouse not being enough. Theres actually a good argument that Ginger Island makes the game too easy. It kind of invalidates farm size as a variable in selecting your layout as realistically an optimized Ginger Island and greenhouse growing year round ancient fruit or starfruit is enough on its own that you don’t even need main farm crops. This is coming from someone who has gotten true perfection on multiple farms in less than 2 years. I mean play with whatever’s mods you want but at a certain point I think the spirit of the game is lost.

  3. Come on! You can't ignore the tractor mod and automate mod! I filled my entire sheds with kegs and simply put fruits in a chest to process and collect the wine automatically, while riding around the valley with my tractor 😂

  4. The elevator mod is a good idea, but I'd like if it wasn't activated every 5 floors. To keep a bit of the challenge, maybe every 50 flors at a time would be great. Or even 100 floors at a time

  5. honestly i prefer wrens greenhouse more – u can costomize it, change layout for sprinklers, and its not that big, so not that much op

  6. Ah yes. Take the challenge out of the challenge cave that is made to be "How far can you go in 20 hours?", and make a building that is design to be small big. That sure does make sense. The only mod that I will defend is that last one, because you're going to look up NPC's schedules anyways, and you can check your luck anyway. This is just a little assistance to the bad memory folks.

  7. So UI Info Suite 2 just has way toouch info at once. I was NPC Map Tracker for my people and Stardew Notifications to know: Birthdays, when my tools are done, events, and when the taveling cart is it. There's a lot more for notfications but I turned some off. I like watching the tv every morning as it helps solidify a small wake up routine.

  8. For me, my top 5 quality of life mods would be:
    *Automate
    *Lookup Anything
    *Better Shipping Bin – Lets you take stuff out of the bin if you accidentally drop the wrong thing in.
    *Ladder Locator – Highlights rocks in the mines that may conceal the ladder/shafts.
    *SkipFishingMinigame

    With a shout out to Wilo's Giant Greenhouse Redux, which gives you masses of pre-set spaces for farming:
    *12x 3×3 plots
    *91x 5×5 plots (with 2 having a water source in the middle for growing rice and taro)
    *78 slots for fruit trees

  9. So diving into skulle caverns and using all the game knowledge and all the items you have to get to floor 300 is great. Having an elevator there just defeats the challenge. It optimises away content and that's just not good.
    It's fine if you have like other mods that create other things you want to fokus on but you really don't need a lot of quality of life mods.