
About**: This mod adds, well, meteors! Highly configurable, you can fine tune it to your liking. Also adds lasers to destroy the meteors and avoid your base being destroyed, and meteoric cats inside of some of the meteors! They are also fire resistant!
Changes: Chonky update (also my neighbour's cat ate update 1.1.0 sorry):
Ported to true Neoforge (Forge 1.20.1 is planned), without connector, solving a bunch of problems!
Added Meteor Showers, which are random event on top of normal meteor spawning, consists of a cluster of meteors that fall together at the same time. Three types of meteor showers have been added:
– instant, all the meteors fall at the same time around a central point
– delayed, with each meteor spawning a bit after the next one
– delayed directioned with each meteor spawning after the next one but with all meteors following the same general trajectory
Added the /omm custom command which allows you to add, remove and edit custom structures that spawn with the meteor impact, creating the custom datapack for you! Even WorldEdit's and Litematica's schematic files are supported. More info here, along with other minor changes and fixes!
Get OhMyMeteors at: ModRinth | CurseForge | Source
Supported versions: 1.19.2, 1.20.1(+forge, later on), 1.21.1(+neo), 1.21.11
by Emafir3Mods
3 Comments
this would be a really funny addition to a gregpack… as a lawnbase prevention measure
I like your idea of meteors very much, but I don’t want to setup lasers in my medieval village or castle to protect the buildings. If somehow there is a way to make meteors avoid landing in artificially lit areas (torches, lanterns, sea lanterns, froglights, campfires, shroomlights, glowstone), I’d be willing to give it a chance. Or maybe introduce a smaller neutral item instead of the lasers, something like the lightning rod, to place on top of my base and forget about worrying.
Also, please make a config in the mod menu, it’s 2026 already. It’s a bit weird for the casual player to edit text files in Notepad. Speaking about casual, I really don’t know what it means by chance for meteor to spawn 1 in 20k. Is it time wise, every tick or second or minute, or hour? Is it position wise, a chance when the player occupy a random block and it re-rolls every time he moves? Please make it clear in the future, for the noobs like me.
I have the feeling this mod would ruin my world if the meteors spawn as they currently do, around the player with some customizable range. It would be more comfortable for the meteor spawn to prioritize time, then range. For example: 1 meteor every X minutes or hours, avoiding lit areas or protected areas (by rod). This way, I know that if I leave my character fishing afk or just idling in the house, the falling meteors would not destroy my buildings. I like exploring and going for a fresh meteor impact I see in the wild, but not in my base, and the lasers idea does not fit every play style. I hope you understand.
Thank you for considering this, keep up the good work.
Reminds me of HBM’s Nuclear Tech Mod, even if meteors don’t originate from that mod. Maybe I’m too brainrotted by it